The North Corridor
---start-multi-column: MainBody
number of columns: 2
column size: [69%, 30%]
border: [off]
shadow: offDescription
The North Corridor is probably the richest sector of the city, spreading mainly to the west of Caravan Street, it contains a large shopping and trade section (stretched along the main avenue, Caravan Street), the financial sector, the major guild halls, the government buildings and Courts, and the homes of many wealthy artisans and merchants.
Caravan Street is lined with shops and inns, all appealing to the mass of people comprising the trading caravans and to the travelers who pass along the Long Road. Nearby lies the “financial section”, the location of most of the major banking houses of Free City of Haven (including some of the wealthiest in the Ten Cities), and the winding way called Gold Alley, where the goldsmiths, Haven’s money lenders, tend to congregate. This area is bounded by Wall Street, Northgate, and Caravan Street, and probably contains more actual monetary wealth per square foot than any other borough (the Heights included) does per square yard.
Along the river’s edge lies Believer’s Lane, home to most of the major religions and temples available in the city. At the northwestern end reside the most prestigious of the temples. As one proceeds east on the Lane, the buildings tend to get smaller and meaner, until, at the very end of the street, they disappear entirely, leaving only a pair of vacant lots in which the most minor faiths have their congregational meetings. The four largest temples in Free City of Haven (by congregation, wealth, and political power of adherents) are Eollana (the triple-faceted earth mother), Kol (Sun and fire), Dorian (the much revered god of the river - this is normally the only deity accorded by the elves), and the Ethical Way (from which many of the judges are drawn, since a true believer tries to be as honest, fair, and unbiased as possible - this is not a true religion, but a system of behavior). Also at this end (west of Caravan Street) can be found the temples of Kethrin (a warrior god) and Denarius (the god of all successful merchants).
On the far western edge of the borough, along the river, are shipping wharves, warehouses, and dry-docks and ways for shipbuilding; these run right to the city wall, and provide for the upriver trading vessels. The remainder of the western sector of the borough is a residential area referred to as The Glens; populated by wealthy merchants and guildsmen, it occupies the area between The Heights and the Old Wall (occasional portions of which can still be seen along Wall Street).
Inside the Old Wall lies Trades Masters Square, at the end of Journeymen’s Road; the square is dominated by The Hall of All Guilds, an immense building in which the insignia of all the trade and craft guilds in Free City of Haven are displayed, and official meetings of the Great Guilders (the Guildmasters of the over-organizations for the various classes of craft and trade associations) are held. Surrounding the hall, in Guilders’ Park, are the halls of the Great Guilds, and in many cases, additional halls for the subsidiary guilds and associations.
There are nine of the Great Guilds, the broad-scope organizations that gather a number of smaller guilds and craft associations into a powerful political unit. Seven of these unions have their halls in Guilders’ Park; the Guild of the Loom (representing most of the cloth-makers, tailors, seamstresses, and associated crafts in Haven), the Provenders’ Guild (eat, drink, and be merry, for tomorrow you may diet), the Builders’ Guild (all the construction trades), the Guild of the Ship (anything to do with ships, from building to sailing), the Drayers’ Guild (freight and transportation, as well as horse dealing), the Artisans’ Guild (an organization torn by internal strife, representing the metalworkers, jewelers, and other fine crafts), and the Guild of the Hearth (comprised of all the smaller guilds and associations that receive little or no respect from the others; headed by a man named Dan Jerfeeld). The other two Great Guilds, the Mages’ Guild (located on Magic Street) and the Guild of Entertainers (the Bards’ guild hall on Liederstrasse is considered the Great Hall), share the power in the city, but not the real estate of Guilders’ Park.
Across from The Hall of All Guilds lie the buildings of the High Courts - the civil Courts (which seem to do most of the business in the justiciars’ demesne), the criminal Courts (which have less, but far more dramatic, activity), The Black Halls (the retention facility for the criminal Courts - a smaller version of The Gray Halls in the South Corridor), and the offices of the five High Judges. Just to the east are the Chamber of the Council of Boroughs and the Palace of the Mayor; most of the governance of the city is determined within these two structures.
The block to the immediate south of the Courts and the Council, bounded by Nobles’ Way and Northgate, is referred to as the Barristers’ Maze, and is a twisting collection of small alleys, offices, and residences where dwell the legal luminaries of the city of Free City of Haven. ‘Tis claimed by the inhabitants of the city that the maze is the perfect place for the lawyers, since it resembles their “twisty minds”, a base canard quickly disproved by the tendency of many of these same inhabitants to consult swiftly with one of the denizens in the maze at the first sign of trouble.
It could be said that there are families of influence, rather than actual power, in the North Corridor. Two of the families controlling banking houses, the Hofstra and the Rand, are in favor with most of the nobles of The Heights, and with many of the merchants of the town. These houses provide a means (through letters of credit) of making one’s wealth available for travel without the necessity of carrying large amounts of gold and gems, as well as generally increasing the wealth of many of their investors (the banking houses usually have greater resources than the goldsmiths, and can make larger loans and greater investments). The Cellinis also have strong influence, among the artisans in the district, since the elder Cellini is Guildmaster for the Great Guild of the artisans.
Business thrives in the North Corridor, but it is primarily a daytime area - most of the shops and offices have closed by 7:00 in the evening, and the streets and byways seem strangely silent and deserted (except, of course, for Caravan Street, which is usually bustling until midnight). During daylight hours, the men of the various contingents of the City Guard attached to the North Corridor are not seen in abundance - scattered individuals take an easy patrolling route. After the close of business, however, the patrol groups are larger and much more frequently seen in the business area; in the residential sections, The Glens and Gateland (that small neighborhood of Commons which lies in the section of the North Corridor between the North Gate and the Caravan Gate, on the wrong side of The Trax), the guards patrol steadily at all times, but not in great force. There are four Guard Barracks in the North Corridor: Nobles’ Way (48 men commanded by Jan Hacker); Northgate (48 guards under the orders of Beryn Perkins); Caravan Gate (Zeluan Kurtin, Captain of 80 men); and The Mint, 160 well-trained soldiers under the command of Claidhaemmor Redkilt, who is also commander of the overall North Corridor contingent. The guardsmen in this section tend to be very conservative, and not prone to take chances; thus, they are less likely to give a suspicious character they encounter the benefit of the doubt, and more apt to arrest a man on minimal provocation (with all the money that lies in this small stretch of ground, it does not pay to allow the “wrong kind” to run around unrestricted).
Persons of Interest
- The Hofstra Family: Wealthy bankers
- The Rand Family: Banking, real estate and commodities
- Kinderk: An ugly, filthy, scabby beggar, who frequents Caravan Street in the North Corridor.
- Petrovka: Young, relatively pretty, with long, thick brown hair and hazel eyes, and a trim figure, and sells flowers from a small cart.
- Targoon: North Bank’s town drunk
Random Street Encounters
While a party is wandering through the area roll d1000 to determine what random encounter they may have. Note that some encounters may happen in multiple locations in the city so feel free to ignore the results if the event is a one-off and already happened.
People and Locations in The North Corridor
| People | Places |
|---|---|
| [tagged:the-north-corridor-person | list |
Demographics
Government
Defenses
Industry & Trade
Infrastructure
Districts
Assets
Guilds & Factions
History
Points of Interest
Tourism
Architecture
Geography
Climate
Natural Resources
--- end-column ---
Image:

Persons of Interest
Neighborhoods
Type: Quarter
Other Name(s):
Located In: Free City of Haven
Population:
Demonym:
Founded:
Runied:
Ruler:
Rank:
Ruling Organization:
Other Rulers:
Founders:
World Anvil Metadata
Id: 4554e4a9-db69-47da-9921-6c5850001ce8
Entity Type: Article / settlement
Category: Districts of Haven
Tags: fcoh,quarter
--- end-multi-column
--- start-multi-column: PreviousNext
number of columns: 2
column size: [50%, 49%]
border: [off, off]
alignment: [left, right]Previous:
1f0571c0-b8de-4b50-b010-5529cab6603b
--- end-column ---
Next:
ce6589a2-427d-4318-9641-17d8ea7b2641
--- end-multi-column