The Black Halls
--- start-multi-column: MainBody
number of columns: 2
column size: [69%, 30%]
border: [off]
shadow: offDescription
A small prison for those awaiting trial
Exterior
This foreboding pile is placed at the northeast corner of the block of buildings comprising the Courts. Here are kept those prisoners awaiting trial, under the guard of the court bailiffs. Occasional jail breaks from this facility have been attempted. Those which have had no inside aid have failed miserably. There are 32 bailiffs, with 9 on duty at any given time. They are reasonably skilled with weapons, and few can escape their clutches on the way to trial (it has been rumored that some prisoners have been allowed to “escape” - they were cut down in the attempt - only to save the city the cost of the trial).
Special Options
The bailiffs make tours of the cells on an hourly basis, usually in pairs. A successful escape or rescue would require the co-operation of at least one of the bailiffs. They may be rated for honesty on the chart (roll d20).
In most cases, the bailiff who is being bribed will demand 20% to 80% (2d4 x 10%) of the amount before the attempt is made, usually threatening exposure if there is no front money. There is also a possibility of coercion (threatening the life of someone near and dear, threatening the life of the bailiff, etc.). This is at the GM’s discretion, and will usually work in all cases except the first and the last - the sneaky bailiff probably doesn’t care, and the totally honest one will report it anyway.
| Die Roll | Description | Money |
|---|---|---|
| 01-02 | SNEAKY: will accept bribe, but will blow whistle on attempt to gain recognition for self. | -25% |
| 03-05 | SUSCEPTIBLE: will accept bribe. Listens to normal number of offers. | -10% |
| 06-09 | SUSCEPTIBLE: will accept bribe. Listens to offers, number - 1. | + 10% |
| 10-11 | SUSCEPTIBLE: will accept bribe. Listens to offers, number - 2. | + 30% |
| 12-13 | SUSCEPTIBLE: will accept bribe. Listens to offers, number - 3. | +45% |
| 14-15 | MARGINALLY HONEST: will accept bribe. Listens to offers, number - 4. | +60% |
| 16-17 | NORMALLY HONEST: will accept bribe only if the amount involved is very high. Listens to offers, number - 6. | +90% |
| 18-19 | HONEST: cannot be bribed. Does not listen to offers. | |
| 20 | TOTALLY HONEST: cannot be bribed, and will report any attempts (even those involving coercion) to his superiors. Does not listen to offers. |
The amount of money involved in the bribe involves the minimum offer the bailiff will accept. Roll d100, add the money adjustment, and determine the base amount. When the base amount has been determined, roll a d10 and multiply the result by the base amount. This will produce the minimum amount the bailiff will consider acceptable for a bribe. He will, of course, accept any amount greater than that minimum.
- Less than -6 : 5gp
- -5 to 10 : 10gp
- 11 to 30 : 50gp
- 31 - 65 : 100gp
- 66 - 90 : 250gp
- 91 - 110 : 500gp
- 111+ : 1,000gp
To prevent players from beginning at ridiculously low figures and working their way up, all bailiffs have a boredom factor - how many offers an individual bailiff will sit still to listen to. This ranges from 1 to 9 (1d3 x 1d3, which averages about 4. Apply the honesty offers adjustment). If the bribe has not been settled in that many offers, the bailiff will rebuff further attempts, and there is a 35% chance he will become annoyed enough to report the incident (reports will cause increased watchfulness in regard to the specific prisoner until the execution of sentence).
Purpose / Function
Design
Entries & Exits
Sensory & Appearance
Denizens
Contents & Furnishings
Valuables
Hazards & Traps
Special Properties
Architecture
Alterations
Defences
Environment & Effects
History
Tourism
--- end-column ---
Image: n/a
Prison (Government)
Owner:
District: Trademasters’ Square
Grid (Key) Ref.: O16 (GL)
Alternate Name(s):
Founding Date:
Date of Ruin:
Type: Prison
Parent Location:
Connected Rooms:
Ruler/Owner:
Owner Rank:
Additional Ruler/Owner(s):
Owning Organization:
Organizations Contesting Ownership:
Included Vehicle: n/a
World Anvil Metadata
Id: 15a92077-fc14-4292-b18d-91836c9b9298
Entity Type: Article / landmark
Category: Places: Trademasters’ Square
Tags: fcoh,trademasters-square-location,cat-government,type-prison,government
--- end-multi-column
--- start-multi-column: PreviousNext
number of columns: 2
column size: [50%, 49%]
border: [off, off]
alignment: [left, right]--- end-column ---
--- end-multi-column