The Hall of All Guilds

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Description

The major meeting place of business and men

Description

This building serves a couple purposes. First, it provides a meeting place for guilds that don’t have their own hall. It is also where the Council of Masters meets

Exterior

The Hall is a set of three structures, a large central building, and two smaller subsidiary wings, one to either side. It is constructed of a light gray stone, polished to a high sheen, and reflects light from sparkling high points.

Interior

The main building is completely paneled on the inside in a lustrous wood with a flame pattern. Hung from the ceiling are the insignia of all the Guilds in Haven, some 140 banners of various shapes, colors, and patterns. On each side a wide door leads into the wings, the smaller buildings in which the meeting rooms and offices of the warders of the building are located.

Hours

The Hall is open to the public from 9:00am to 6:00pm, second day through sixth day of the week. It may be closed if an important Guilds meeting is being held.

NPC Encounters

Outstanding Items

On a dais at the back of the long Great Hall is a large glass case in which rests the charter given to the Guilds and the city by Duke Bertrand nearly two centuries ago. It is carefully guarded by shifts of 4 uniformed guards armed with halberds.

Purpose / Function

Design

Entries & Exits

Sensory & Appearance

Denizens

Contents & Furnishings

Valuables

Hazards & Traps

Special Properties

Architecture

Alterations

Defences

Environment & Effects

History

Tourism

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Guildhouse (Guild)

Owner:

District: Trademasters’ Square

Grid (Key) Ref.: N16 (GH)


Alternate Name(s):

Founding Date:

Date of Ruin:

Type: Guildhall

Parent Location:

Trademasters’ Square

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Included Vehicle: n/a


World Anvil Metadata

Id: b0995c90-f747-40b6-994b-c052b8b4f278

Entity Type: Article / landmark

Category: Places: Trademasters’ Square

Tags: fcoh,trademasters-square-location,cat-guild,type-guildhouse,guild

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