Guilds of Haven
Info
Council of Masters (notable members)
[tagged:council-of-masters|list|none]
World Anvil Metadata
Id: 84ab9d0c-57eb-4001-93ea-df86f82721df
Entity Type: Article / article
Category: Guilds of Haven
Tags: guild,fcoh
Several guilds are present withing the city of Haven representing various aspects of commerce and daily life. Each guild has it’s own internal rules but they have the same basic membership levels: apprentice, journeymen, masters, guild masters.
Guilds are responsible for setting rules and standards that apply to practices within their relative spheres of interest. While some guilds may have strict control over who can practice, others are less strict. For example, the Guild of Entertainers is very strict in enforcing a “members only” rule and will take steps to ensure anyone not a member is “discouraged” from performing anywhere - for hire or on the streets. Anyone who hires a non-member to perform could find themselves in hot water with the guild. The Guild of the Hearth requires its members to follow this rule.
[anchor|council_of_masters]
Council of Masters
Anyone who has attained the rank of Master in their guild is entitled to sit on the Council of Masters. In addition to providing forum to address issues common to all guilds, this body provides advice to the Council of Boroughs via the member they appoint to that council.
While nominally, each guild gets the same number of votes, the real power lies with the five “great guilds” and most others will fall in line with whatever they want.
The council meets in The Hall of All Guilds.
Thieves Guild
Existing outside this formal structure is the Thieves Guild. They are however, a major force within the City and neither the Council of Masters nor the Council of Boroughs take them lightly.
Guilds of Haven
| Name | Leader | Description |
|---|---|---|
| Brotherhood of the Amalgam | Apothecaries, alchemists, potion makers etc. Anyone who combines ingredients in order to cause a specific effect. This can be to cure, heal, transmute, poison, etc. | |
| Armorers’ Guild | Armour and weapon makers | |
| Guild of the Artisan ***** | Salvatore Celinni | Making things for their looks or artistic merit |
| Guild of the Beast | Deals with animals and husbandry | |
| Crafters’ Guild | Making useful things | |
| Guild of Drayers ***** | Heidel Varrasch | Land transporation of goods and people |
| Guild of Entertainers | Rael Gavotte | Real’s official title is Guild Magistrate, to separate the role from other guild roles. For example the Singing Master is Largo Profundo and Master of Journeymen is Helvia Larksong. |
| Guild of Erectors | All construction related trades | |
| Guild of the Hearth | Looking after guests: inns, taverns, restaraunts, rooming houses etc. | |
| Guild of the Hide | Workers in fur, hides and leather | |
| Jewelers’ Guild | Includes gold/silversmiths, watchmakers etc. | |
| Guild of the Loom ***** | Hamlin Blackbourne | Anyone who works with textiles |
| Mage’s Guild | Anyone who deals in casting magic or making magic items. | |
| Merchants’ Guild | Anyone whose focus is on selling (wholesale or retails) and not production | |
| Guild of Metalsmiths | Those who make things from base metals: Forgeworkers, blacksmiths, etc. | |
| Guild of Provenders ***** | Gilberto Maggia | Suppliers of food, wholesale or retail (excludes restaraunts) |
| Guild of the Ship ***** | Nimrodel | Anything to do with ships, sailing and their supplies: shipwrights, sailmakers, sailors, navigators, etc. |
| Brotherhood of the Sword | Soldiers, guards, mercenaries; anyone who makes a living through use of arms and armour | |
| Guild of the Word | Anything to do with the written word: scribes, scrivener, calligrapgher, translators, etc. |
***** These are the “great guilds” whose leaders are from powerful families in the city.