Erinhir
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Located in The Outlands of Haven is the elven section, called Erinhir by its residents (called other things, few of them polite, by the dwarves). This seemingly enchanted place reaches into The Dell and south to the intersection of Lorien and Magic Streets. From this corner, it extends east along Lorien to Summ Plaza. The entire area is surrounded by a hedgerow of bushes and shrubbery intended to ensure privacy. Along Southbank Street, between the avenue and Dorian’s bank, is a thickly grown strip of trees called “The Shieldwood”, which the elves planted nearly 300 years ago attempting to protect their children from the sights of thousands of cut trees floating in the water. Loggers use the Dorian to transport many toppled forest giants to the sawmills and from there large rafts of sawn lumber and planks downriver to the drying yards to be processed for commercial uses.
Throughout Erinhir, there are paths, groves, and peaceful clearings for the delight of the elves, as well as a stream and pond for refreshing dips or thirst-quenching.
Housing in Erinhir is elegant and decorative. Abodes are well built, mostly of live-wood with some stone. The structures tend to be one level, built around the bole of a tree, or constructed in and around the limbs of gnarly old oaks. In most cases, residences are open to the air yet provide fair protection even in rough weather. Those who wish to obtain property in Erinhir are, if elvish, directed to Elegrin Herundor as he handles “real estate” transactions for the folk of the trees (although land in Erinhir is never actually bought or sold, he advises his people in their choices of living space). Non-elves are simply told there is none available.
The preoccupation of many of the elves in the city tends to be meditation and contemplation. Some residents have become business-like to a high degree and actually do quite well in their chosen fields of endeavor. Of these, many have followed the lure of yellow gold and sparkling gem, and deal freely with those of other, younger, madder races. But then again, of those elves who sell the fruits of their labors to humans and dwarves, who cares anyway?
Most of the Noldor elves (i.e. high elves) are magically apt, and tend to take up residence in Erinhir, congregating mostly in the southwest areas nearer to Magic Street. In the city of Haven, there is a question debated for many years: did the elves come first to Haven or did Magic Street? The Sindar elves (i.e. wood elves), who probably came to Haven at least 2,000 years ago, and now tend to reside close to the river bank, might answer if they wished, but few consider the question of sufficient import to contemplate. The residences that are built around the open grassy area called Calenarth, or the Meadow, are relatively evenly divided among both Noldor and Sindar elves.
Few non-elves ever enter Erinhir for whatever reason, unescorted by an elf, other than to frequent the Loft. Those who do, receive slightly hostile or suspicious glances. Players attempting to travel through Erinhir should make a saving roll against CHA (at -4 if human, -6 if dwarf, +3 if halfling, -2 for most others, except immediate ultimate hostility for half-orcs) to avoid attracting undue attention. Disguised characters must roll for successful disguise to be classified as an elf (check as if in a “crisis situation”). Players who attract attention will most likely be the recipients of a polite “Excuse me; are you lost? Can I help you find your way out?” from elves who notice them.
Hypotenuse Square is the center of the educational community in Haven, and provides for Haveners the best teaching money can buy. The colleges in the Square offer three sessions a year, each of three months’ duration (with a month at the end for relaxation). Costs of education are dependent upon the teacher’s renown and the difficulty of the subject being taught; prices per session range from 25gp to 100gp for a course (books run from 10gp to 60gp per course, and equipment - if called for - can cost as much as 100gp).
| Location | Availability | Cost |
|---|---|---|
| Erinhir | 5% | 15gp to 60gp |
| [[settlements/the-dell | The Dell]] | 15% |
| [[settlements/the-dwarrow | The Dwarrow]] | 10% |
| [[settlements/the-cauldron | The Cauldron]] | 20% |
| Genius Park | 25% | 10gp to 60gp |
| Hostels / Inns | 65% | as given |
Students who do not live in Haven, or who wish to reside near the school they’re attending, may rent bed (and, supposedly, study-space) in dormitories provided in the buildings of the various colleges. These dorm rooms are seldom clean, and the conditions do not permit much privacy. The cost is 3gp for room alone, board not included.
Many students prefer to dwell out of the immediate buildings of the schools, since overcrowding and noise seem to be the rule in the dorms as the colleges are less than discrete in their choices of tenants, and will rent space to anyone who is willing to endure the conditions.
There are rooms for students available in many of the homes nearby in The Cauldron, Erinhir, around lower Magic Street, and in a complex of buildings called Genius Park. Depending on the race of the prospective roomer, accommodations might even be arranged in The Dell or The Dwarrow. Cost and availability of rooms vary with the section.
Notable People
-
Elengul Family: Patriarch is Skorindir Elengul, the proprietor of The Loft
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Ilorim Family: Patriarch is Firlirrel Ilorim, one of the finest bards in the city and father of Adrielle, the young elven woman who runs the shop called Fine Silks and Fabrics
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Conindir Family: Patriarch is Teleril Conindir, an architect with a considerable reputation in Haven.
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Adrielle’s Watch: An unofficial force that guards The Outlands, though mostly seen in (60%) Erinhir
Random Street Encounters
While a party is wandering through the area roll d1000 to determine what random encounter they may have. Note that some encounters may happen in multiple locations in the city so feel free to ignore the results if the event is a one-off and already happened.
| [roll:d1000] | Encounter | Encounter | Encounter | ||
|---|---|---|---|---|---|
| 001-075 | Centaur Cab | 326-375 | Chase | 626-675 | Crotofiran |
| 076-100 | Rats | 376-400 | Book sale | 676-725 | Directions |
| 101-150 | Puppets | 401-425 | Buy a Duck? | 726-800 | Jingle Bells |
| 151-175 | Warning | 426-500 | Trick Shot | 801-850 | Frog Frock |
| 176-200 | Collection | 501-550 | Carlo | 851-950 | Storyteller |
| 201-250 | Relative? | 551-575 | Kidnapping | 951-000 | Old Man |
| 251-325 | Assassin | 576-625 | Crier |
Locations
LIST
FROM #landmark AND #erinhir
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Persons of Interest
- Elengul Family
- skorindir-elengul
- Ilorim Family
- Firlirrel Ilorim
- Adrielle Ilorim
- Conindir Family
- Teleril Conindir
- Adrielle’s Watch
Type: District
Other Name(s):
Located In: The Outlands
Population:
Demonym:
Founded:
Runied:
Ruler:
Rank:
Ruling Organization:
Other Rulers:
Founders:
World Anvil Metadata
Id: 96d2680b-e669-4c07-ba6b-f4727fb8d9d9
Entity Type: Article / settlement
Category:
Tags: fcoh,district
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