The Dwarrow

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Description

The Dwarrow, home to the vast majority of Haven’s dwarves, lies just to the east of the Iron Gate. It is bordered on the west by the city wall and on the north and east by a very steep incline (at the base of which is the River Dorian, and the halfling community of the Dell). To the south the Dwarrow is bounded by the teeming mercantile traffic of The South Corridor and the conjurers and wizards who reside on Magic Street. The peculiar geography of the Dwarrow plays a significant role in the location of various families and businesses within the community. Dwarven merchants who wish to have contact with humankind set up shop in the southern boundaries of the section, but as one travels northward, the inhabitants become much less open to outsiders and more anxious to defend their privacy. The mix of peoples seen on the various street corners of the Dwarrow will reflect this difference.

With rare exceptions, the structures in the Dwarrow are made of stone or Brick, and have only 1 aboveground story. Additional floors are built underground, and the number of subterranean floors a dwarven building possesses is considered an excellent measure of the owner’s financial stature. The open spaces surrounding the buildings are frequently adorned with statuary or terraced rock gardens and there is very little greenery about, in sharp contrast to the elven and halfling neighborhoods. The Dwarrow’s layout also emphatically illustrates the dwarven love of order and consistency, for this is the only section of Haven in which the streets were laid out in absolutely symmetrical fashion.

There is considerable political discontent within the Dwarrow at present, for the dwarves feel they have been ill-treated by the Guild organizations. Unrest is greatest by far within the metalworkers of the Artisans Guild ,who previously had a dwarven Master, but now chafe under the leadership of Salvatore Cellini, an overbearing man who has sharply criticized the dwarven craftsmen as “too dull and staid”, and greatly reduced the share of dwarven goods exported on Guild-organized trade caravans. The disgruntled craftsmen frequently meet at The Delver’s Trove tavern to air their grievances; unfortunately, there is a great deal of dissension between these artisans about what sort of course should be taken, and the meetings seldom produce a coherent plan of action. Some of the dwarves look to the Young Stallions as the solution to their problems, and have given the Stallions monetary support; others feel that it is Cellini himself, not the Guild rule, that the dwarves should be fighting against, and have engaged in reprisals against Cellini’s personal business interests (many of which have been of dubious legality). The problem is a constant topic of discussion all over the Dwarrow (though most of the residents will speak with less candor if there are non-dwarves within earshot), and virtually everyone has an opinion about what should be done.

Otherwise, the consuming interests of the merchants of the Dwarrow are the same as those of any other dwarven community; making money and finding a mate (probably in that order). In the shop descriptions that follow, a shopkeeper’s tribe will be noted if he provides discounts to fellow tribesmen; the two numbers listed immediately after his tribe will be the % discount provided to fellow tribesmen, and the percentage markup applied to sales to non-dwarves.

Due to the peculiar genetic make-up of the Dwarf, male dwarves have always greatly outnumbered their female counterparts, even in the eras of the great Dwarf-Goblin wars when male dwarven warriors fell by the thousands. In Haven, the ratio of male to female is better than in the underground cities, out is still about 3 to 1; thus competition for brides is fierce, and the men fortunate enough to find brides tend to pamper them and guard them rather jealously. Most of the women accept tradition and submit to this treatment (although in actual fact most are quite capable of taking care of themselves in a physical confrontation), and lead very domestic lives, seldom going outside the boundaries of the Dwarrow (and almost never appearing in public without their husbands). Those that insist on pursuing their own careers (and there are a much larger number here than in the very closed underground communities) are tolerated by most, but viewed as somewhat strange by the menfolk. Visitors to the Dwarrow would be wise to act circumspectly in undertaking affairs of the heart; for there are few available women, and many suitors, and fewer still who would take kindly to an outsider making off with one of these treasures.

Unlike many of the other races, who prefer to keep their cultural heritage secret from outsiders, the dwarven ego is great enough so that they are very pleased when non-dwarves conduct their dealings in the dwarven tongue. Thus, to promote greater interracial harmony, a brief glossary of common words can be found under the Dwarven Language.

Persons of Interest

Brotherhood of the Broken Blade::A group of older, experienced dwarven warriors, who hold in their possession the shards of the legendary Singing Sword of Truth, Waarhite; they seek the dwarven man or woman fated to make the weapon whole again, and to free the ancient dwarven stronghold Arkendelve from its domination by a stalker from the netherworld.—

—The Disaffected Artisans::A group seeking to increase their role in the political life of the city.—

—A. Gori Greataxe::A small be-spectacled dwarf who runs a small print shop in the Dwarrow, and publishes a weekly newsletter featuring local news and gossip called The TeaSeR.—

—Nithri Griffinrider::An extraordinary enigma, Nithri makes a living as a solitary soldier of fortune, coming to Haven from time to time to glean information about new opportunities for lucrative adventures that he can pursue. —

—Kobri, the Outcast::A spare, dark bearded dwarf with a sharp tongue and a ready wit, Kobri operates a small cobbler shop located near the northernmost end of Magic Street, at the very edge of the Dwarrow. He married a goblin woman, a very young apprentice mage named Zbyssso.—

[anchor|street_encounters]

Random Street Encounters

While a party is wandering through the area roll d1000 to determine what random encounter they may have. Note that some encounters may happen in multiple locations in the city so feel free to ignore the results if the event is a one-off and already happened.

[roll:d1000]EncounterEncounterEncounter
001-062Shell Game497-590Trick Shot001-154Package Proposition
063-155Centaur Cab591-652Carlo155-250Herds and Flocks
156-186Rats653-714Crotofiran251-404Oinks! and Away
187-248Puppets715-776Directions405-500Cavalry Troop
249-310Warning777-807Jingle Bells501-625Drunken Barbarians
311-372Relative?808-869Frog Frock626-721Wrestling Match
373-434Assassin870-969[[[person/storytellerStoryteller]]](https://www.worldanvil.com/w/antheros-phre3d/a/street-encounters-plot#Storyteller)722-875
435-496Chase970-000Old Man876-000Stoned Philosopher

People and Locations in The Dwarrow

PeoplePlaces
[tagged:the-dwarrow-personlist

Demographics

Government

Defenses

Industry & Trade

Infrastructure

Districts

Assets

Guilds & Factions

History

Points of Interest

Tourism

Architecture

Geography

Climate

Natural Resources

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See Also

Persons of Interest



Type: District

Other Name(s):

Located In: The Outlands

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World Anvil Metadata

Id: fa91fd8a-f74e-409d-a703-26a9b8e09954

Entity Type: Article / settlement

Category:

Tags: fcoh,district

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