Guildhall of Entertainers

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Description

A Place to Hang One’s Lute

Exterior

Taking up the bulk of a city block, and rising three floors high, the Guildhall boasts at least three architectural styles that show how the building has grown with the influence of the Guild. The front, which faces Leiderstrasse, is of carefully fitted grey stone, with some decorative masonry work around the windows and doors, not to mention the parapets and tower. Shrubbery and lawn surround the Hall, carefully tended, and ivy clings to good portions of the stone walls. The doors are oak, and above the door is carved “Music is the tongue of the Ages.” A Gothic style tower is on the right of the main entrance area.

Interior

The doors open to a wide lobby, with polished wood floors, banded walls, and richly carved staircases. Two tapestries hang on the wall, on either side of two sets of double doors. These lead into the Hall of Song, a beautiful performing hall, with more ornate paneling and woodwork, leather and velvet upholstered seats, and a balcony that reaches almost all the way around the hall.

Shields depicting various branches of the Guild hang in the Hall, and the stage is large enough for a full orchestra. The Hall is magically enhanced so that the acoustics are magnificent wherever one sits, and lighting is also magically controlled.

Concerts by apprentices, journeymen, and masters are frequent, and open to the public for a reasonable cost. There is a 42 bell carillon in the top chamber of the tower and occasionally music drifts down across the plaza.

From the lobby one can also go down hallways to the various Guild offices, or to the classrooms, etc. of the School. However, these areas are not frequented by the general public, and wandering aimlessly about is certain to attract someone’s attention. The Guildhall is a bit of a maze and fairly busy during the day. The doors are locked after sundown unless there is a concert.

NPC Encounters

Cortina de la Riis | Firlirrel Ilorim | Rael Gavotte | Helvia Larksong | Largo Profundo | Otto Heath | Vrian | Erico Opuswon | Allyra | Cor del Brasso | Tzindala | Pepito Scallon | Fessor del Cappo | Stratford Avon | Turlough O’Carolan

Special Options

The Guild of Entertainers, dominated by the bards and traditional musicians, holds a near monopoly on performance-for-money in Haven. All entertainers must be licensed by the Guild, and pay a 10% tithe of their earnings to the Guild. In return, the Guild provides training, some health provisions, pensions for retirement, and reasonable job security.

Any bard player character who wishes to work as a bard must become a Guild member. This includes auditioning for the Guildmaster of the player’s particular specialty (STA CHA with a +1 per level) and paying the tithes, plus a 10gp initiation fee. A green bard (level 1-3) may enroll in the School or study under one of the journeymen (or masters if one will accept him) for very low rates. An intermediate or veteran level character is considered a journeyman, and has more job opportunities, but his training will cost more, and an elite level bard is accorded the respect due a master of the craft.

Purpose / Function

Design

Entries & Exits

Sensory & Appearance

Denizens

Contents & Furnishings

Valuables

Hazards & Traps

Special Properties

Architecture

Alterations

Defences

Environment & Effects

History

Tourism

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Guildhouse (Guild)

Owner:

District: The Street of Harps

Grid (Key) Ref.: G06 (LZ)


Alternate Name(s):

Founding Date:

Date of Ruin:

Type: Guildhall

Parent Location:

The Street of Harps

Connected Rooms:

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Owner Rank:

Additional Ruler/Owner(s):

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Included Vehicle: n/a


World Anvil Metadata

Id: 25e4e595-8496-4eda-9132-424fcea4cb79

Entity Type: Article / landmark

Category: Places: Street of Harps

Tags: fcoh,street-of-harps-location,cat-guild,type-guildhouse,guild-of-entertainers-location,guild

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