Nathalie Galutine

Full Name: Baroness Nathalie Galutine

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# General Info
The Baroness is a no-nonsense elf who runs the inn with militaristic discipline. Her main objective is to keep her business lucrative and catering to only the most successful of upper nobility and their distinguished guests. She has neither the time nor tolerance for mistakes or half measures. Her countenance is stoically beautiful, and she speaks firmly and directly while very rarely engaging in small talk. She bears a cold and direct presence that is felt tenfold by those in her employ.
 
Despite the property's rich history, it did not take much for Baroness Natalie Galutine to acquire the grounds. A member of high standing nobility herself, the only thing more prominent than her social status are her achievements garnered through adventuring.  Additionally, the more recent history of the grounds is marred by treachery and darkness,  as the former lord owner was executed for treason nigh two decades prior. This was enough deterrent for potential investors to be scarce at best, leaving negotiations all but wide open for the Baroness. 
 
She restored the inn in due time, seeing that the aesthetics of the vast property were aligned to its clientele of high nobility, their distinguished guests from nearby or distant lands, and successful adventurers whose achievements have rendered them celebrities across multiple regions.
 
Inn security's influence pales in comparison to that of the Baroness, however. Natalie Galutine rules the inn with strict discipline. It is not uncommon for her to physically punish staff members in the more hidden areas of the mansion for breaking glassware, being rude to customers, or any other behavior she deems clumsy or unseemly. Her method of discipline is usually to cane an employee's hands with a bamboo rod. As a result of such enforcement, a stay at the [[landmark/rose-garden-inn|Rose Garden Inn]] is usually an unblemished experience.
 
![[dndline.png]]
 
# Physical Description
## General Physical Condition
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
![[dndline.png]]
 
## Personal History
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
![[dndline.png]]
 
# Personality Characteristics
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
![[dndline.png]]
 
# Social
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
![[dndline.png]]
 
# Relationships
 
## Parents
 
| Biological | Adoptive |
|------------|----------|
|<br> | <br> |
 
## Siblings
**See:** [World Anvil Link](https://www.worldanvil.com/w/antheros-phre3d/a/nathalie-galutine-person)
 
## Children
**See:** [World Anvil Link](https://www.worldanvil.com/w/antheros-phre3d/a/nathalie-galutine-person)
 
## Ancestors
**See:** [World Anvil Link](https://www.worldanvil.com/w/antheros-phre3d/a/nathalie-galutine-person)
 
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**ID #**  281
 
 
 **Class/Profession:**  Sorceror 14th
 
 
 **Places Encountered** 
- [[landmark/rose-garden-inn|Rose Garden Inn]]
- [[settlement/the-heights|The Heights]]
 
 
---
![[dndline.png]]
 
 
#### Presentation
**Eyes:**  <br>
**Hair:** <br>
**Pigmentation:** <br>
**Height:**  <br>
**Weight:** <br>
**Sex:** Female<br>
 
#### Origins
**Family:** <br>
**Race:** [[race/elven-race|Elven Race]]<br>
 
 
#### Birth
**Age:**  280<br>
**Date of Birth:**  <br>
**Place of Birth:** <br>
 
#### Death
**Date of Death:**  <br>
**Place of Death:** <br>
**Circumstances of Death:** 
 
#### Current State
**Alignment:** Lawful Neutral<br>
**Known Language(s):**  Elvish | Common | Choose 1<br>
**Current Status:** <br>
**Current Residence:** Rose Garden Inn<br>
**Current Location:**  [[article/the-heights|The Heights]]<br>
 
#### Affiliations
**Deity:**  <br>
**Affiliated Organization:**  <br>
 
 
 
![[dndline.png]]
 
 
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Nathalie Galutine

Nathalie Galutine

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**Race:** High Elf<br>
**Profession:** Sorceror/14th<br>
**Challenge Rating:** 6<br>
**Proficiency Bonus:** <br>
**Size:**  Medium<br>
**Languages:** Elvish | Common | Choose 1<br>
**Alignment:** Lawful Neutral<br>
**Armour Class:** 15 - None<br>
**Hit Points:** 104<br>
**Movement:** 30&nbsp;&nbsp;&nbsp;&nbsp; *Burrow:* 0&nbsp;&nbsp;&nbsp;&nbsp; *Swim:* 0&nbsp;&nbsp;&nbsp;&nbsp; *Climb:* 0&nbsp;&nbsp;&nbsp;&nbsp; *Fly:* 0&nbsp;&nbsp;&nbsp;&nbsp; *Hover:* 0
 
![[dndline.png]]
 
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 20 (+5) |
 
![[dndline.png]]
 
**Saving Throws:** Constitution | Charisma<br>
**Damage Resistances:** Adv. Vs. Charm<br>**Condition Immunities:** Sleep<br>**Languages:** Elvish | Common | Choose 1<br>**Challenge:** 6 / (XP)<br>**Senses:** Darkvision 60''<br>**Skills:** Proficiency bonus +5 | Keen Senses (Adv. on Perception) | Fey Ancestry
 
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Spellcasting

Spellcasting modifier: Charisma, +8 to hit with her spells

Spell Save DC: 16

**Spell Slots: ** 4 1st, 3 2nd, 3 3rd, 3 4th, 2 5th, 1 6th, and 1 7th

Racial 1 Wizard cantrip of choice

Known Spells: 13 spells from the Sorcerer spell list

Cast at Will

1 Wizard cantrip of choice

Special Abilities

Sorcery Points: 14

Metamagic: Modifies a spell; see PHB pg. 10 - Twinned Spell: When Natalie casts a spell that targets only one creature and doesn’t have a range of self, she can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level.

  • Empowered Spell: When Natalie rolls damage for a spell, she can spend 1 sorcery point to reroll up to 4 damage dice.
  • Distant Spell: When Natalie casts a spell that has a range of 5 feet or greater, she can spend 1 sorcery point to double the range of the spell. When she casts a spell that has a range of touch, she can spend 1 sorcery point to make the range of the spell 30 feet.
    Fey Ancestry: Natalie has advantage on saves made to charm her and cannot be magically put to sleep.
    Sorcerous power: Once per turn Natalie can expend 1 sorcery point to gain advantage on her next attack roll ability check or saving throw.
    Beguiling Tongue: If Natalie rolls less than a 9 on the dice for a skill check that uses charisma she treats the roll as a 10.

Actions

Dagger: +7 to hit , 1d4+2 piercing damage

Link to original

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