Nathalie Galutine
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**Race:** High Elf<br>
**Profession:** Sorceror/14th<br>
**Challenge Rating:** 6<br>
**Proficiency Bonus:** <br>
**Size:** Medium<br>
**Languages:** Elvish | Common | Choose 1<br>
**Alignment:** Lawful Neutral<br>
**Armour Class:** 15 - None<br>
**Hit Points:** 104<br>
**Movement:** 30 *Burrow:* 0 *Swim:* 0 *Climb:* 0 *Fly:* 0 *Hover:* 0
![[dndline.png]]
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 20 (+5) |
![[dndline.png]]
**Saving Throws:** Constitution | Charisma<br>
**Damage Resistances:** Adv. Vs. Charm<br>**Condition Immunities:** Sleep<br>**Languages:** Elvish | Common | Choose 1<br>**Challenge:** 6 / (XP)<br>**Senses:** Darkvision 60''<br>**Skills:** Proficiency bonus +5 | Keen Senses (Adv. on Perception) | Fey Ancestry
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Spellcasting
Spellcasting modifier: Charisma, +8 to hit with her spells
Spell Save DC: 16
**Spell Slots: ** 4 1st, 3 2nd, 3 3rd, 3 4th, 2 5th, 1 6th, and 1 7th
Racial 1 Wizard cantrip of choice
Known Spells: 13 spells from the Sorcerer spell list
Cast at Will
1 Wizard cantrip of choice

Special Abilities
Sorcery Points: 14
Metamagic: Modifies a spell; see PHB pg. 10 - Twinned Spell: When Natalie casts a spell that targets only one creature and doesn’t have a range of self, she can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level.
- Empowered Spell: When Natalie rolls damage for a spell, she can spend 1 sorcery point to reroll up to 4 damage dice.
- Distant Spell: When Natalie casts a spell that has a range of 5 feet or greater, she can spend 1 sorcery point to double the range of the spell. When she casts a spell that has a range of touch, she can spend 1 sorcery point to make the range of the spell 30 feet.
Fey Ancestry: Natalie has advantage on saves made to charm her and cannot be magically put to sleep.
Sorcerous power: Once per turn Natalie can expend 1 sorcery point to gain advantage on her next attack roll ability check or saving throw.
Beguiling Tongue: If Natalie rolls less than a 9 on the dice for a skill check that uses charisma she treats the roll as a 10.

Actions
Dagger: +7 to hit , 1d4+2 piercing damage