Mundane
Source: Homebrew
Also referred to as “commoner” in the sense that they aren’t adventurers. These are the average people ones meets in a campaign that don’t have a formal character class.
Hit Dice: d6
Hit Points @ 1st Level: 1d6
Hit Points @ Higher Levels: additional d6 at Level 5, 10
Armour Proficiencies: none
Weapon Proficiencies: none
Tools: none
Saving Throws: none
Skills: none
Starting Equipment: none
Class Features
Role. At 2nd level (normally reached at puberty), a Mandane will focus on developing a role in society. Often this will be based on a parent or guardian, but may also take a different direction.
Roles (Subclass)
Clerk
Clerk
Clerk
Parent Class: Mundane
Anyone that performs work that is not labour-intensive. For example a lower-level store employee or office worker.
Role Features
Extra Skills. At level 2, 5 and 10, the Clerk can choose one of Investigation, Perception, or Persuasion. A skill may be selected twice to provide expertise.
Source: Homebrew
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Entertainer
Entertainer
Entertainer
Parent Class: Mundane
Entertainers work in one or more specialities such as acting, dance, music, story-telling, acrobatics, juggling, etc.
Subclass Features
Extra Skills. At level 2 the Entertainer can choose one of Acrobatics, Athletics, Performance, Persuasion or Slight of Hand. They select again at level 5 and 10. A skill may be selected twice to provide expertise.
Tool Proficiency. At level 3, the Entertainer gains proficiency with a tool related to their role. For example a musical instrument, or disguise kit. They select again at level 5 and 7. A skill may be selected twice to provide expertise.
Source: Homebrew
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Labourer
Labourer
Labourer
Parent Class: Mundane
Labourers are those who specialize in manual (“blue collar”) work. They may be skilled or unskilled.
Subclass Features
Extra Skills. At level 2 the Labourer can choose one of Athletics, Intimidation, Tavern Brawler feat, Grappler feat. They select again at level 5 and 10. A skill may be selected only once.
Apprentice. At level 3, Labourers working at a skilled trade (e.g. carpenter, mason) gain proficiency with that trade’s tools.
Journeyman. At level 6, Labourers working at a skilled trade gain expertise with that trade’s tools.
Source: Homebrew
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Merchant
Merchant
Merchant
Parent Class: Mundane
Subclass Features
Source: Homebrew
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Noble
Nobility
Nobility
Parent Class: Mundane
Subclass Features
Spellcasting
Source: Homebrew
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Scholar
Scholar
Scholar
Parent Class: Mundane
Subclass Features
Spellcasting
Source: Homebrew
Link to original
Table Data
| Level | Hit Dice | Features |
|---|---|---|
| 1st | 1d6 | - |
| 2nd | - | Select Role, Role Feature |
| 3rd | - | - |
| 4th | - | - |
| 5th | add 1d6 | Role Feature |
| 6th | - | - |
| 7th | - | - |
| 8th | - | - |
| 9th | - | - |
| 10th | add 1d6 | Role Feature |