Session Recap
Game Date:
1172-7-13
Details
Martin asks the Sergeant if he has a couple guards who are particularly bad gossips, and if so could they be on the crew that helps cleanp the basement. And it would be a shame < wink > if they spread rumors about how Adrelle isn’t so awesome and is running a slavery ring from her basement. Time to take her reputation down a peg.
The next morning…
Turin and Martin wake up and go to Summ Plaza. Martin casts Locate Object to find the stone he had given Torik. It is a dense wood, but moderately passable. Given that the Elves who live in the woods don’t like non-elves, Turin goes in alone and Martin waits.
At the Griffon, Eugene goes downstairs to see if there are more potions. There is another one (TP1), yay! It is red in color with gel chunks floating in it. It smells like wine.
As Turin gets close, a couple Elves ask what he’s doing. Turin explains he’s looking for someone and they say that sounds like the kid we’re missing. They melt back into the woods and Turin gets closer. Eventually he calls out to Turok who responds and looks bedraggled. They return to Martin and we all go to the Griffon.
They grab a couple to go breakfast sandwiches to go. We discuss plans. Martin suggests talking to the nobles might be a good start. We also have the log-book as evidence. Penelope points out that we are good with them as long as their interests are aligned with ours.
We walk towards the Heights with Arada following at a distance to see if we are being watched.
As we get to North Caravan Street, we hear a couple horses steam as if startled and charge towardss. Turin and Penelope go to help a mother and their child. Turin picks the childp. Penelope grabs the mom who is frozen in panic. Penelope drags her to the side. Eugene sleeps one of the horses and physics starts to happen. The left horse falls causing the second horse to stumble. The wagon lurches and rolls, spilling several barrels, one of which lands on Martin.
Martin getsp and tries to calm the horse down. Penelope and Turin reunite mom and child, and Eugene sleeps the other horse. Martin heals the most dangerous of its injuries. We start cleaning stuffp, curious why nobody has come to claim the wagon. On the side are the faded words”C… ransport Company”. Sadly there is no bill of lading. Turin realizes one of the barrels”broke open” and seems to be flour.
Turin tries to track it back to Stone Bridge. He sees where they got startled, but there is nothing there now. We take it to Mint Station. Eugene puts in a secondary claim that if nobody showsp to take it, we want it.
We head back to the Heights again. Martin and Penelope have a casual conversation about the benefits of being a caravan guard.
We get to the Maggia household and are let in. We find Gilberto is there but the others are not. We fill him in on our findings and suspicions. And the fact that Lyza is missing, and we believe Swiftsword may be involved.
He says that it would beseful to know how the guilds feel abouts and what we are doing. He offers to talk to the other guild masters. He also says we should talk to Tenley. He will arrange a meeting with Hars de la Riis. He also asks how much we make, which gets a wide range of opinions, but factually 12 gold a week which he feels is too little. Eugene points out that too little makes it too easy to bribe a Watch. Which leads to a discussion between Penelope and Arada about if they are supposed to take bribes.
Next we go to Tenley’s. But we hear a voice behinds, and we see runningp tos breathless Aline the maid from the Griffon. Eventually we calm her down. Normally she is soft spoken, but he is rambling a fair bit. Porky says we have to come back to the Griffon right away.
Eugene casts detect thoughts and sees that her mind is a whirlwind of thoughts. He goes a bit deeper and she is relieved she did a good job findings.
We figure it is either a trap or that Porky has learned where Lyza is and head back immediately after stopping for pastries. Arada goes ahead and has a few minutes lead ons, figuring her natural dexyness will save her if it is a trap. Nobody is in the front room, where Porkysually is. Mrs Clever is in the kitchen.
She finds Porky and he says he thinks he knows where Lyza is, in thendercroft of the Grey Halls, which is the main prison. This is where they put people they want to disappear.
Eugene messages Arada who says it is safe to come in.
Porky fillss in. He has a contact inside the jail. This contact has also heard rumors that bad things are happening down there, strange noises, thesual.
Things we know about thendercroft : It is the part of the prison where they put someone who they want to disappear.
Things we have heard : There is a hidden entrance from the outside.
Arada thinks maybe the Guild would know where the entrance is. We hang out at a nearby tavern, the Green Griffon(no relation)while Arada goes to the Blue Moon Tavern(guild HQ).
Arada tells the person on duty that she needs to get into thendercroft. The contact thinks she will be able to do that but needs an hour. Arada also arranged for a few people who resembles to be there.
The Grey Halls is an old fortress that has been converted into a prison. There is one entrance designed to be hard to get through. There are four floors, and a basement, and somewhere below that is thendercroft.
While we wait, we level up.