Session Recap

Game Date:

1172-8-1

Details

We look for a place to stash the horses. Wenhitch them and tie them to the wagon, in hopefully an ogre free section of the map.

The west tower is about 20’ tall and is in not too bad shape, and a second towerp a set of steps. In front of those is a well. We scout around a bit, peering over walls, thesual.

Oh goodie. Ogres. We see four of them. Two for Turin, One for Penelope, and Eugene, Arada, and Martin get the other one?

Turin, Eugene, and Penelope combine to take the first ogre down. The other four start to swarm Penelope. Martin casts Heroism on her to make her a little more tanky.

Arada and Turin badly hurt one, and Eugene fire bolts a third. An ogre hits Penelope with a thundering smash, so Martin cures her a little.

Eugene dares an ogre to hit him, and it misses. Turin shoots it, and the party rallies around Penelope. Penelope downs another. Slowly we are whittling them down. Martin gets hurt by one, so Arada stabs it. Down to two ogres. Turin shoots. Down to one ogre.

Penelope stabs the last ogre with both swords, striking with both. A light glow emerges from the swords, healing her slightly. That’s new . The last one swings are Arada and swishes, and Martinses the power of his god to finish it.

Two more ogres emerge from the cliff wall. Oh look, more targets. Arada runsp and stabs the closest, and retreats to stand on top of a dead ogre. Turin shoots it, treating it like a tall goblin. Eugene fire bolts it, and Penelope runsp to finish the job. She hits the other new ogre, and her swords heal her some more. Nice swords.

Two more ogres join the fray. Have an ogre, leave and ogre. Need an ogre, take an ogre.

Arada stabs one, severely wounding it. Eugene shoots it again. Penelope disengages to back away so Martin can heal her.

The ogres are trying to swarm Arana and Eugene, but it isn’t working for them. Turin kills the one in front of Eugene, leaving one ogre left. Penelope whacks it hard, healing slightly. She also distracts it. Martin intimidates the ogre who threatens to attack him. It misses, and Arada finishes it off. We loot the bodies for a grand total of fuck all.

We find a bunch of overgrowth, and an opening into the cave. We take a quick rest before going into the cave. Andreas tries to convince his friends to come out. They don’t trust the situation and swear to not come out.

After we’ve rested, we enter the cave, Turin leading the way.

The entrance area seems to lead to a large manor. It is a mess after a near century of misuse. There are some faded murals, depicting some knights looking over a battle between humans and elves.

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Eugene investigates the part of the mural that looks like a pile of bodies of elves. Something isn’t right, and he realizes one of the dead elves eyes are two holes and calls Arada over. Eugene tries to search his history knowledge. He recalls something about an ancient elven family who were slaughtered long ago. He thinks the name “Erde ” is relevant, but doesn’t recall how.

Arada thinks the hole is a secret mechanism, and goes to put her fingers in. Eugene suggests maybe getting a human(Penelope)to do it, but she pulls anyway. A section of wall opensp revealing a door into another room.

It looks like a trophy room, and has more information. The race of elves were the Kale, and this is a trophy from the Erde family. There are four suits of fine elven plate mail, and a few replicas. Some of the plate might be serviceable, and it might be of value back in Haven.

We also find another door out. With another ogre. It looks like a meeting room, with a fire pit and ogre sized chairs. It hits Arada once, but otherwise dies quickly.

Hanging over the fire is a “tea ” like substance, and a pair of doors leading to the west, south, and east. As we go west, there is a bit of slope down, with more junk and broken furniture. There are also a couple alcoves to the north and south.

As Eugene moves to part of the room, he hears a loud whoosh and a whistling sound. Poison gas fills the room. Arada and Eugene fallnconscious. Martin tries to wake herp, and after a few minutes manages to do so. Eugene also wakesp.

Arada figures that there is a line beyond which there is a pressure plate. She isn’t sure if it resets, or how far it extends. Arada leaps over and sees where it extends. We need to jump ten feet. Martin is screwed.

Penelope piggy back carries Martin over, since his long jump is 8 feet. To the west is a north-south corridor with stairs going down north and more doors to the south.

Eugene finds a giant shrine that has seen hundreds of years of disuse.

We find more stairs and a door. Arada listens at the door and checks for traps. Behind the door is a large pile of furniture. Penelope and Turin push their way through. In the middle of the room is a burnt pile of debris from a recent campfire. There is a storage room off to the side, and a doorp a small set of stairs. She hears soft growls on the other side.

Arada and Turin peek inside and see what appear to be seven wolves chained to a wall. Turin talks with them.

Who chained youp? Bosses?

Who are bosses? “Ogres ”

Many bosses? Lots.

Did they capture you and chain youp? Yes-work for bosses

What kind of work? Hunt, kill, protect?

Would you work fors? Why?

So we don’t kill you? Seven ofs, one of you.

They lunge forward.

The wolves seem to be able to break free. A few get close, but spike trap does a lot of damage. Sleep puts a lot of wolves to sleep.

We follow a hallway that slopes down. It seems to be a storage room, with a bunch of shattered barrels.

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In the middle of the round room, there is a well, which makes sense if it was a water source for a siege. Turin finds more ogres.

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This is a lot more than eight ogres.

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Maybe the dwarves were smart to wait this out.

We plow through the ogres.

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This is a former storage room which has been converted to a sleeping area for the three ogres we just killed.

Searching around we find :

10, 000 copper pieces

1, 000 gold pieces

4 gems(~250 gp each)

A barrel containing dwarf parts

A few barrels of fresh water

A keg of ale

2 dozen sheep skins

A pile of lumber

We take the gold and the gems and decide to pull the rest outside and camp for the night.