Session Recap

Game Date:

1172-7-7

Details

Early afternoon

We head towards Caravan station. Along Gold Alley, Martin casts locate object to try to find a watchmaker’s vice. He gets the group close to where he thinks one is, but the spell runs out.

Go to a nearby jewelry shop to ask if they know Olivia Chronosmith. The jeweler tellss that her shop is in an alley nearby. We head there and find Olivia’s shop.

We enter. It is a cramped, but functional workshop.

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We explain that we think she is connected to the tower and is the last descendent of the tower’s constructor.

She is a bit shocked, and stunned that family history is real.

She is also surprised that we got into the tower and survived.

She mentions a music box that is the key to the tower. Which she still has. Martin remembers one of the books mentioned how the defense system was activated by music.

A flash comes out of the back room and makes a beeline toward Penelope. Something small lands on her and starts tinkering with her armor. Arada sees a one foot tall winged sprite.

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Olivia winds the music box. We hear a haunting but soothing melody.

Eugene shows her the medallion. We describe beep beep.

We also describe the jumping in town, and she mentions that it sounds like wild chronology magic.

We describe what we need for the tower. She thinks the foundry might have the steel and the ironwood coal. She isn’t sure about the emerald(s).

She also mentions there is a junkyard to the west of town somewhere.

She is going to read over night and we’ll see her in the morning.

We head back to the inn to report . in.

We tell LYza what we learned with the mayor and council, Gearhart, and Olivia Chronosmith.

Lyza remindss that Lucille is looking for some help with the murder dolls in the Labyrinth.

We scarf down dinner, and head to the Market Barracks. It is now 7:00

Lucille tellss the rumors are the dolls are between two and ten feet tall. She says she’s heard all kinds of stories.

She takess to where the alley where things are reported. She tellss to expect a creep sensation and possibly fog out of nowhere.

The cobblestone alley is eerily quiet. There is a chill wind, and the smell of decay. A mist begins to form. Down a side alley, we can see shapes that seem . wrong. The sounds of whispering comes from the alley.

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Eugene detects necromantic magic.

Turin shoots at a doll near him and misses.

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A doll swings its doll at Eugene misses badly. As he had foreseen. It also misses with its second attack. Another doll misses Turin.

Marionettes come at our feet. Penelope switches places with Eugene and smacks it with her sword. Arada hops down and attacks the doll.

Martin bonds Arada and Penelope, and Eugene casts a web to slow the ones at the end of the alley.

Turin shoots one of the ones at the end of the alley.

A doll sings a creepy lullaby and frightens Penelope, Turin, and Arada. Martin tries to turn them, but it doesn’t work. The far ones approach and try to attack Turin who runs in fear.

Penelope splats the one that was frightening Arada, and Arada runs back to sneak attack one.

Martin heals Turin and is frightened by one of the dolls. Turin critically hits the one in the middle causing it to collapse. Penelope and Arada shish kebab the third one, and Eugene finishes it off with a fire bolt.

We quickly finish off the last one, peppering it with arrows, rapiers, sacred flames, and fire.

As we kill the last one, the creepiness doesn’t go away.

One of the buildings is marked “toy shop”. Inside we see a time capsule of the macabre. Eugene detects magic. There is creepy glowing necromantic magic arounds, though nothing specific.

We decide to lock itp and come back another day. On our way out of the Labyrinth, we let Lucille know that we’re only half done.

We let Lyza know, and go to sleep.