This isn’t a specific module but rather provides a backdrop against which adventures happen. I intend to draw from it to provide larger world happenings for the campaign.

Background

Picture the scene.

The Great and Terrible Dracolich, Thraxolar, has unleashed a dread army that is spreading across the world like a cancer, literally warping the earth where it treads.

Led by the thirteen Horned Calamities, once mighty unicorns that were corrupted by having their horns replaced with the dracolich’s own teeth, armies of undead unicorns march, spreading a palpable aura of terror in their wake. Meanwhile, their dark master broods in his caverns, creating ever more dreadful servants while pondering godhood.

At first there was hope, there was a chance to stop the invasion in its tracks. Maybe in your world there’s still that chance.

But then things got worse. A time of rising heroes and epic battles dawned while the armies of the world threw themselves against the massed, undead hordes. Was it enough? Maybe in your world it will be.

Then came a time when the flame of hope barely clung on, the last bastions slowly falling while the resistance do all they can to thwart Thraxolar’s dread scheme. Maybe in your world they can.

Then come the Dread Times, the only end in sight will be for the dragon to ascend to godhood and sacrifice the whole world in the process.

Where you join this apocalypse is up to you, as is how you fight it. Will you rally the armies of good, travel far and wide to seek out allies and magical aid? Will you patrol the countryside, seeking the Calamities and fighting the hordes head on? Or will take the fight directly to Thraxolar, the Horned Tyrant, and end the corruption at the source?

The choice is yours. There’s only two things you must do.

Make it fun. Make it EPIC!


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