The Goblins

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# Outline
# Goblin Camp 
As the party approaches the goblin's settlement, they can hear the noisy creatures from a mile away. The goblins have made their home within the forest's depths, constructing crude fences and makeshift lookout towers. They are constantly on high alert and do not try to remain quiet. Their chaotic voices echo through the trees, making it impossible for anyone not to notice them. 
 
They are immediately aggressive towards anyone who dares to enter their territory, launching an attack without any intention of negotiation. The goblins are fiercely territorial and hostile to any intruders, including the party. 
 
There are  ==7 goblins==  in the camp: one in each lookout tower (and in half cover), and four on the ground. Their leader is a bugbear named [Black Pimp](https://www.worldanvil.com/w/antheros-phre3d/a/hbg3A-monsters-plot#pimp), who has two orcs as guards. [Black Pimp](https://www.worldanvil.com/w/antheros-phre3d/a/hbg3A-monsters-plot#pimp)  usually is in his tent (the biggest one), while the orcs are in the other, slightly smaller tent. This encounter is supposed to be easy, however, the archer goblins in the towers could pose a threat to the party. 
 
### The Loot 
As the party searches the camp, a successful <u>DC 12 Intelligence (Investigation) check in the bugbear's tent</u> uncovers a crude chest. Inside, they find 12 gold, 7 silver, 42 copper coins, and a lump of basalt-encased gold ore worth around 20 gold. The basalt triggers memories of similar rocks used in the village's houses.
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