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# Ludmilla, the Hag
Medium fey chaotic evil
**Armour Class:** 15 (natural armor)<br>
**Hit Points:** 90 [roll:12d8 + 36]<br>
**Proficiency Bonus:** +4<br>
**Movement:** 40
---
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
---
**Saving Throws:** <br>
**Skills:** ### Hag's Eye
The hag can perceive the surroundings within 30 feet of her hearthstone as if she were there. The hag's heartstone is hidden in a secret location known only to her.
### Nightshade Aura
At the start of each of the hag's turns, each creature within 10 feet of her must make a DC 14 Wisdom saving throw or be frightened until the start of the hag's next turn. A creature that succeeds on the saving throw is immune to the hag's aura for 24 hours.<br>
**Senses:** darkvision 120 ft, passive Perception 12<br>
**Languages:** common, sylvan<br>
**Challenge:** 5 / (1,800XP)
```
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![[~attachments/.jpg|]]
```Spellcasting
Innate Spellcasting
The hag’s innate spellcasting ability is Charisma (spell save DC 14).
Cast at Will
Mage Hand , Minor Illusion
Cast Once per Day
Hallucinatory Terrain , Phantasmal Killer
Cast Thrice per Day
Darkness , Invisibilites

Actions
Claw
Melee Weapon Attack: +5 to hit , reach 5 ft., one target.
Hit: 12 slashing damage.
Illusory Distraction
As a bonus action, the hag creates an illusory duplicate of herself within 30 feet. The duplicate appears identical to the hag and can move up to 30 feet. It lasts until the start of the hag’s next turn. The hag can use this feature once, recharging on a roll of 5-6 on a d6 at the start of each turn.

Description
On her side, she has two loyal wolves, Bonemeal and Toothache.