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# Ludmilla, the Hag
Medium fey chaotic evil
 
**Armour Class:** 15 (natural armor)<br>
**Hit Points:** 90 [roll:12d8 + 36]<br>
**Proficiency Bonus:** +4<br>
**Movement:** 40
 
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| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
 
---
 
**Saving Throws:** <br>
**Skills:** ### Hag's Eye 
 The hag can perceive the surroundings within 30 feet of her hearthstone as if she were there. The hag's heartstone is hidden in a secret location known only to her. 
### Nightshade Aura 
 At the start of each of the hag's turns, each creature within 10 feet of her must make a DC 14 Wisdom saving throw or be frightened until the start of the hag's next turn. A creature that succeeds on the saving throw is immune to the hag's aura for 24 hours.<br>
**Senses:** darkvision 120 ft, passive Perception 12<br>
**Languages:**  common, sylvan<br>
**Challenge:** 5 / (1,800XP)
 
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Spellcasting

Innate Spellcasting

The hag’s innate spellcasting ability is Charisma (spell save DC 14).

Cast at Will

Mage Hand , Minor Illusion

Cast Once per Day

Hallucinatory Terrain , Phantasmal Killer

Cast Thrice per Day

Darkness , Invisibilites

Actions

Claw

Melee Weapon Attack: +5 to hit , reach 5 ft., one target.

Hit: 12 slashing damage.

Illusory Distraction

As a bonus action, the hag creates an illusory duplicate of herself within 30 feet. The duplicate appears identical to the hag and can move up to 30 feet. It lasts until the start of the hag’s next turn. The hag can use this feature once, recharging on a roll of 5-6 on a d6 at the start of each turn.

Description

On her side, she has two loyal wolves, Bonemeal and Toothache.