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# Black Pimp
Medium Goblinoid (Bugbear) chaotic evil
**Armour Class:** 16 (chain mail, shield)<br>
**Hit Points:** 45 [roll:6d8 + 18]<br>
**Proficiency Bonus:** +3<br>
**Movement:** 30
---
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 18 (+4) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 8 (-1) |
---
**Saving Throws:** <br>
**Skills:** Darkvision 60 ft., passive Perception 11<br>
**Senses:** Darkvision 60 ft., passive Perception 11<br>
**Languages:** Common, Goblin<br>
**Challenge:** 2 / (450XP)
**Condition Immunities:** charmed, frightened, poisoned<br>
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![[~attachments/.jpg|]]
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Special Abilities
Brute
A melee weapon deals one extra die of damage when the bugbear hits with it (included in the atack).
Surprise Atack
If the bugbear surprises a creature and hits it with an atack during the first round of combat, the target takes an extra 7 (2d6) damage.
Dual Wielder
You master fighting with two w eapons, gaining the following benefits:- You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
- You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light.
- You can draw or stow two one-handed w eapons when you w ould normally be able to draw or stow only one.

Actions
Bastard Sword
Melee Weapon Attack: +5 to hit , reach 5 ft., one target.
Hit: 8 slashing damage.
Shortsword
Melee Weapon Attack: +5 to hit , reach 5 ft. or range 30/120 ft., one target.
Hit: 9 piercing damage.
Leadership
(Recharges after a Short or Long Rest). For 1 minute, Black Pimp can uter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an atack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the bugbear. This effect ends if the bugbear is incapacitated.