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# Zombie
Medium undead Neutral Evil
**Armour Class:** 8<br>
**Hit Points:** 22 (3d8 + 9)<br>
**Proficiency Bonus:** <br>
**Movement:** 20
---
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
---
**Saving Throws:** Wis +0<br>
**Skills:** <br>
**Senses:** darkvision 60 ft., passive Perception 8<br>
**Languages:** understands the languages it knew in life but can''t speak<br>
**Challenge:** 1/4 / (XP)
**Damage Immunities:** poison<br>
**Condition Immunities:** poisoned<br>
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Special Abilities
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point in stead.

Actions
**Slam **
Melee Attack: +3 to hit , reach 5 ft., one target.
Hit: 4 bludgeoning damage.