```col-md
flexGrow=2
===
# Thug
Medium humanoid any non-good alignment
 
**Armour Class:** 11 (leather armor)<br>
**Hit Points:** 32 [roll:5d8 + 10]<br>
**Proficiency Bonus:** <br>
**Movement:** 30
 
---
 
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
 
---
 
**Saving Throws:** <br>
**Skills:** Intimidation +2<br>
**Senses:** passive Perception 10<br>
**Languages:** any one language (usually Common)<br>
**Challenge:** 1/2 / (XP)
 
```
 
```col-md
 
<<< Image Here >>>
 
```

Special Abilities

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug”s allies is within 5 feet of the creature and the ally is n”t incapacitated.

Actions

Multiattack. The thug makes two melee attacks. Mace

Melee Attack: +4 to hit , reach 5 ft., one creature.
Hit: 5 bludgeoning damage. Heavy Crossbow

Ranged Attack: +2 to hit , range 100/400 ft., one target.
Hit: 5 piercing damage.

Description

Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.