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# Kobold
Small humanoid Lawful Evil
**Armour Class:** 12<br>
**Hit Points:** 5 [roll:2d6-2min1]<br>
**Proficiency Bonus:** <br>
**Movement:** 30
---
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 7 (-2) | 15 (+2) | 9 (-1) | 8 (-1) | 7 (-2) | 8 (-1) |
---
**Saving Throws:** <br>
**Skills:** <br>
**Senses:** Darkvision 60ft., passive Perception 8<br>
**Languages:** Common, Draconic<br>
**Challenge:** 1/8 / (XP)
**Damage Vulnerabilities:** Sunlight - see Special Abilities<br>
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Special Abilities
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions
Dagger
Attack: +4 to hit , reach 5 ft. , one target.
Hit: or 4 piercing damage. Sling
Attack: +4 to hit , range 30/120 ft. , one target.
Hit: or 4 bludgeoning damage.