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# Grick
Medium monstrosity Neutral
 
**Armour Class:** 14 (natural armor)<br>
**Hit Points:** 27 [roll:6d8]<br>
**Proficiency Bonus:** <br>
**Movement:** 30&nbsp;&nbsp;&nbsp;&nbsp; *Climb:* 30
 
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| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 14 (+2) | 14 (+2) | 11 (+0) | 3 (-4) | 14 (+2) | 5 (-3) |
 
---
 
**Saving Throws:** <br>
**Skills:** <br>
**Senses:** darkvision 60ft., passive Perception 12<br>
**Languages:** <br>
**Challenge:** 2 / (XP)
 
**Damage Resistances:** bludgeoning, piercing, and slashing damage from non magical weapons<br>
 
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Special Abilities

Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.

Tentacles.

Melee Attack: +4 to hit , reach 5 ft. , one target.

Hit: or 9 slashing damage.

Beak

Melee Attack: +4 to hit , reach 5 ft ., one target.

Hit: 5 piercing damage.

Description

The wormlike grick waits unseen, blending in with the rock of the caves and caverns it haunts. Only when prey comes near does it rear up, its four barbed tentacles unfurling to reveal its hungry, snapping beak.