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# Zombie
Tiny Undead 
 
**Armour Class:** 8<br>
**Hit Points:** 22 [roll:3d8+9]<br>
**Proficiency Bonus:** <br>
**Movement:** 20
 
---
 
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
 
---
 
**Saving Throws:** Wisdom +0<br>
**Skills:** <br>
**Senses:** <br>
**Languages:** understands all languages it spoke in life but can''t speak<br>
**Challenge:** 1/4 / (50XP)
 
**Damage Immunities:** poison<br>
**Condition Immunities:** poisoned<br>
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Special Abilities

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam

Melee Weapon Attack: +3 to hit , reach 5 ft., one target.

Hit: 4 bludgeoning damage.