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# Animated Armor
Medium Construct Unaligned
 
**Armour Class:** 18<br>
**Hit Points:** 33 [roll:6d8+6]<br>
**Proficiency Bonus:** <br>
**Movement:** 25
 
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| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 14 (+2) | 11 (+0) | 13 (+1) | 1 (-5) | 3 (-4) | 1 (-5) |
 
---
 
**Saving Throws:** <br>
**Skills:** <br>
**Senses:** blindsight 60 ft. (blind beyond this radius); passive Perception 6<br>
**Languages:** none<br>
**Challenge:** 1 / (200XP)
 
**Damage Immunities:** poison, psychic<br>
**Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned<br>
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Special Abilities

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute. False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack

The armor makes two melee attacks.

Slam

Melee Weapon Attack: +4 to hit , reach 5 ft., one target.

Hit: 5 bludgeoning damage.