Bridge Intro

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# Outline
This is not part of the original module but belongs to the  * **Haven Irregulars** *  campaign.  It assumes the party is finishing up something (the meeting from [[plots/the-secret-ceremony]] in my case).  ==Adjust as necessary for time of day as this happens at night== .
 
 
> [!read-aloud] **Read Aloud** 
> 
 >  
 > 
 > When you return to [[landmark/the-giggling-gryphon]] you see a centaur cab parked outside the front door. The fact that it's not some fancy private carriage suggests something but you aren't sure what. 
 > 
 > Working your way around the cab to the door you spy [[person/porky]] pacing just inside, he seems rather agitated. Seeing you, he rushes out and says:  *"Something big happened at [[landmark/city-of-the-dead]]! [[person/lyza]] can't break away to deal with it but sent a cab to take you there."*  
 
Here's what [[person/porky]] does(n't) know:
- [[person/lyza]] is at a reception at the [[landmark/mayors-palace]]
- He doesn't know what happened but it must be more that the regular watch can handle
- The cab is paid for
 
Here's what the cabbie does(n't) know:
- His name is Koroneus
- He doesn't know why they're being called
- He is being paid to wait for your return and to take you to [[landmark/city-of-the-dead]]
- Something happened there and rumour says the dead are rising
- He won't say this but given the rumours, he is only willing to take them to the corner of Tailor St. and [[landmark/studio-lane]] at the south end of the park.
 
# What the Party Already Knows 
The party will already know the following about [[landmark/city-of-the-dead]]: 
 
> [!read-aloud] **Read Aloud** 
> 
 >  
 > [[landmark/city-of-the-dead]] is in [[settlements/the-north-corridor]] at the foot of the cliff marking the border with [[settlements/the-heights]]. It is bounded by Tailor Street on the south, [[landmark/studio-lane]] on the east and Chambard's Way to the north. 
 > 
 > The main entrance is on [[landmark/studio-lane]] where it meets Ware Street. Just inside this entrance is a small watch post, a satellite of Noble's Way Station. While the park is enclosed by a tall iron fence, there are many smaller entrances scattered around the perimeter. There are no gates on any of the entrances and citizens are free to wander where they will.
 >  
 > Originally established as a cemetery, it became the city's largest park park long ago when Havenites abandoned the practice of burying their dead inside the city walls. Now only the noble and richest families still actively bury their dead here in family mausoleums. Some of these are rumoured to "contain" extradimensional rooms.
 > 
 > The park features crafty sculptures, astounding mausoleums, beautiful trees and bushes, and curly walkways that allow visitors to walk and see all of its splendors. It looks most astounding at night when hundreds of driftglobes light the paths.
 
# The Cab Ride 
Once the party boards the cab for the journey:
 
> [!read-aloud] **Read Aloud** 
> 
 >  
 > This may be the fastest cab ride you've ever taken or likely to take again. Apparently he was paid to get you there yesterday and damn the consequences. The cabbie careens through the streets yelling for people to get out of the way. Crossing North Caravan St., the cab swerves around a wagon and slides wide behind the cabbie. It goes up on two wheels and your life flashes before your eyes - followed by a sudden lurch and a familiar feeling in your stomachs.
 > 
 > As you make your way along the fence up [[landmark/studio-lane]] Haven's biggest public park looks calm and peaceful.  
 > You see driftglobes lighting flower beds, trees, beautiful statues, and private mausoleums. The singing of nightbirds pleases your ears and the soft wind brings the smell of flowers. 
 > 
 > Eventually you reach the main gate where you find several Watch members milling about. Some look very pale while a few look down right queasy.
 > 
 
Jump now to [[plots/sins-of-the-past/city-of-the-dead|City of the Dead]] but skip the "aloud" section.
 
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