```col-md
flexGrow=2
===
# Cursed Doll
Medium Construct Lawful Evil
**Armour Class:** 15 (natural)<br>
**Hit Points:** 85 [roll:10d8 + 40]<br>
**Proficiency Bonus:** <br>
**Movement:** 30
---
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 12 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 18 (+4) |
---
**Saving Throws:** Charisma +7, Constitution +6<br>
**Skills:** <br>
**Senses:** Darkvision 60 ft., Passive Perception 11<br>
**Languages:** Understands all languages it knew in life but cannot speak <br>
**Challenge:** 5 / (1,800XP)
**Damage Resistances:** Cold, Necrotic, Piercing <br>
**Damage Immunities:** Poison, Psychic <br>
**Condition Immunities:** Charmed, Frightened, Paralyzed, Poisoned <br>
```
```col-md
![[~attachments/.jpg|]]
```
Special Abilities
Magic Resistance: The cursed doll has advantage on saving throws against spells and other magical effects.
Eerie Presence: Any creature that starts its turn within 20 feet of the cursed doll must make a DC 14 Wisdom saving throw or become frightened until the end of its next turn. If the creature’s saving throw is successful, it is immune to this effect for 24 hours.
Multiattack: The cursed doll makes two Necrotic Grasp attacks.

Actions
Necrotic Grasp
Melee Weapon Attack: +5 to hit , reach 5 ft., one target.
Hit: 9 necrotic damage, and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Charm
Recharge 5–6
The cursed doll targets one creature it can see within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature regards the cursed doll as a trusted ally and protector. The charmed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Animate Toys
Recharge 5–6
As a bonus action, the cursed doll animates 1d4 nearby toys, which become hostile constructs under its control. These toys use the Animated Doll stat block.

Description
The cursed doll is a grotesque, human-sized figure crafted from porcelain and fabric, with a cracked and weathered face. Its once-beautiful features are marred by deep fractures, and its eyes glow faintly with a sickly green light. The doll wears an elegant but tattered dress, its fabric frayed and stained with dark patches. Its long, curly hair is matted and tangled, and its stiff limbs move with unnatural precision, jerking in sharp, sudden motions. There’s an eerie grace to its movements, as if it’s being puppeteered by some unseen force. Once a cherished childhood companion, the cursed doll became a vessel for a malevolent spirit after its owner-a girl wronged in life-died under tragic circumstances. Bound by grief and twisted by dark magic, the doll now carries the vengeful spirit’s desire for retribution. The curse that binds it has allowed the doll to grow in power, turning it into a sinister force capable of manipulating other toys to do its bidding. Its charm is as deadly as its necrotic touch, luring victims into a false sense of safety before draining their very life essence. Many believe that the doll still seeks its lost owner, forever wandering in search of someone to control.