```col-md
flexGrow=2
===
# Mine Beast Cub
Small monstrosity unaligned
**Armour Class:** 13 (natural armor)<br>
**Hit Points:** 12 [roll:4d8 + 4]<br>
**Proficiency Bonus:** <br>
**Movement:** 30
---
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 14 (+2) | 15 (+2) | 13 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |
---
**Saving Throws:** <br>
**Skills:** <br>
**Senses:** Perception +3<br>
**Languages:** none<br>
**Challenge:** 1 / (200XP)
```
```col-md
![[~attachments/.jpg|]]
```
Actions
Bite
**Melee Weapon Attack: ** +4 to hit, reach 5 ft., one target.
Hit: 4 piercing damage.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
**Hit: ** 5 slashing damage
Usual Tactics
Pack Tactics
The Cub Beast has advantage on an atack roll against a creature if at least one of the Cub Beast’s allies is within 5 feet of the creature and the ally isn’t incapacitated.