```col-mdflexGrow=2.5===# Outline# Oakenville This village, located in the heart of the Green Forest, is famous for its carpenters and lumberjacks. The high-quality timber harvested here is floated down to the sea. There, it is used as masts on great ships or beautiful furniture adorningroyal chambers. About 300 people (50 families) live in Oakenville. ## Important People ### The Headman - Mandyk Bor Lawful Good male human commoner. A slightly limping man with grey hair and magnificent beard with bushy and very wellgroomed moustache and perceptive, intelligent eyes. During a conversation he often strokes his moustache and straightens his back. He also favors the right leg when walking-years ago an owlbear almost took the left leg off and it still pains Mandyk. He's always eager to retell the story! If you need Mandyk's stats, use the commoner. ### The Healer - Elenya Silverbraid Lawful Good female half-elf priestess of Lohi, recently arrived from Haven. At first she was deeply unhappy for the “punishment,” but she's slowly realizing she actually likes village life. Typically, she can be met at a charming wooden temple serving all deities. If the party shows their devotion (and puts some gold into the alms box) she can cast a spell from the cleric spell list, up to level 2. ### Shopkeeper - Bartholomeo Bandau Chaotic Good male halfling commoner is a plump halfling and probably the wealthiest person in the village. He has multiple chins and sweats easily. With the help of his many children, siblings, and cousins he runs “The Oakenville General Store,” a shop with anything the villagers might need. The party can sell him valuable items and buy anything they might need during their adventures. He doesn't have any magic objects, though. ### Yokasta, the Innkeeper Chaotic Neutral female human commoner inherited the inn after her father, who now spends days on the porch or at the place of honor at the fireplace. The inn is called “The Old Oak” and a giant tree actually forms a part of a wall. Yokasta excels at her job and brews delicious beer but she always looks tired. She knows everyone in the village. If the heroes impress her, they'll never go hungry.# Further Information Any info not already shared by Mandyk already, can be obtained at the Inn. ** *Since when have you had trouble with goblins? Where did they come from?* ** - “Well, there are always around but not so many and not so organized. But this troubles now? I think it all started a few months ago. After that huge storm that fell a lot of trees.” ** *Can we get some support from you?* ** - “We have families, children. We can fight, sure, but only if we really must.” **Note:** on a successful Persuasion check (DC 15), the town headman (Mandyk Bor) will assign a village guard as a guide. ** *What else can you tell us?* ** - “Rest at the inn and depart in the morning. Visit Marsha, our herbalist. She'll give you a few healing potions-I feel you'll need them." ** *How many goblins are there?* ** - “Hard to say, but not an army for sure. Probably only a few left after you've killed so many with Yuri!” ** *How far is the new clearing?* ** - “Three or four hours on foot.”# Meeting Marsha > [!read-aloud] **Read Aloud** > > > Marsha's cottage is a small, nicely shaped building at the edge of the village. Carefully arranged patches of aromatic herbs surround it and a beautiful apple tree lends its shade to the plants that shun the sun. An intense aroma of various flowers and herbs permeates the air. Two cats-one black, one tabby-watch you from the porch, clearly unhappy to see you. A moment later the cottages door opens and a young black-haired woman in simple clothing exits the building. Your eyes are drawn to her apron with dozens of sewn-on pockets. The woman is holding a small wooden box. > > When Marsha quickly approaches you, the box's contents quietly jingle. > As Mr. Bor promised, Marsha gives the party a few (one per character) healing potions. Each potion restores [roll:2d4+2] hit points. The party may ask for more potions but it will require a <u>successful DC 15 Charisma (Persuasion or Intimidation)</u> check. - If the check succeeds, Marsha says “Well, you are helping us with the goblins,” and adds two more potions (she doesn't have more).- If the check failed, Marsha says that she can't just give the potions away, but she can lower the price from 50 to 30 gp for each.``````col-md![[plots/goblin-trouble/table-of-contents|Table of Contents]]```