Scene 1

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# Outline
# Forest Clearing 
 
> [!read-aloud] **Read Aloud** 
> 
 >  
 > 
 > Another day on the road which leads you through an ancient forest. You all look forward to soft beds and good food, not to mention the companionship of other people. Mighty trees bend thick branches over the path, as if they wanted to check what brave-or foolish-creatures dare enter their domain. Colorful birds perch on twigs, their songs chasing wind among leaves. 
 > 
 > Suddenly you hear the sound of a horn-someone needs help! The forest goes silent and now you can clearly discern the sounds of a nearby battle: groans of the wounded, whistling arrows, steel on steel!”
 > 
 
Upon investigating the sounds...
> [!read-aloud] **Read Aloud** 
> 
 >  
 > You arrive to the edge of a small clearing. A large tree grows in the middle and underneath a bearded man leans against the trunk. Several green and yellowish creatures-goblins-are attacking him with wicked swords and bows. A number of dead assailants lie on emerald green grass in pools of black ichor. 
 > 
 > The man is almost done for-an arrow has pierced his side. Upon seeing you, he regains hope and shouts 'Help!' The goblins turn toward you and charge! 
 > 
 > Roll initiative!”
 > 
 
 
## The Fight 
The fight continues until all the ![[1464460]]|goblins are dead. If the goblins gain an upper hand, the lumberjack joins the fight and one round later those goblins who are still alive run away into the forest using their Nimble Escape ability.
 
Apart from low-quality short swords and bows, they collectively have [roll:1d10+3]  silver.
 
# Aftermath 
After the combat the lumberjack falls down, clutching his wounded side. If it is left untended, the man is not able to return to the village on his own. 
 
- The lumberjack's name is Yuri and he lives in Oakenville.
- He was scouting the woods when the goblins attacked.
- He doesn't know where they came from.
- Until now this particular part of the forest was fairly peaceful.
- Yuri will thank the party and ask them to escort him back to the village.
 
## Tracking the Goblins 
The tracks lead the party deep into the forest, in the direction opposite of Oakenville, then stop at a river. If you want, use a random encounter here (see p. 22). The journey takes many hours and the party does not arrive to the village. 
 
Yuri will point out that someone should warn Oakenville and he might not be able to get back on his own.
 
## Captured Goblin 
If a player character knows the Goblin tongue, they may try to interrogate the prisoner. This requires a successful <u>DC 12 Charisma (Persuasion or Intimidation) check</u>. 
 
While pleading, threatening, and cursing the goblin admits:
- he belongs to the Toothmouth tribe, lead by Mighty Toothwrencher, also known as Toother.
- his group arrived to the forest because “a powerful master” called and they were going for “an important meeting.”
- he is an unimportant grunt and doesn't know much more.
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