```col-md
flexGrow=2
===
# Goblin
Small Humanoid neutral evil
 
**Armour Class:** 14<br>
**Hit Points:** 7<br>
**Proficiency Bonus:** <br>
**Movement:** 30
 
---
 
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) |
 
---
 
**Saving Throws:** <br>
**Skills:** Stealth: +6<br>
**Senses:** Darkvision 60 feet, passive\_Perception 9<br>
**Languages:** Common, Goblin<br>
**Challenge:** 1/4 / (50XP)
 
```
 
```col-md
 
<<< Image Here >>>
 
```

Special Abilities

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar

Melee weapon attack. to hit, reach 5 feet, one_target.

Hit: 6 slashing damage.

Shortbow

Ranged weapon attack. to hit, range 80 feet, one_target.

Hit: 6 piercing damage.