```col-mdflexGrow=2.5===# Outline## Players Information On [[settlement/trade-island|Trade Island]], in front of a large pavilion, a crowd gathers around a small man standing on a box, who is speaking. Beside him stands a bare-chested man in a leopard skin loincloth flexing his powerful muscles. The little man is issuing a challenge - tomorrow [[person/tanzor|Tanzor]] the Strong will fight any man who cares to challenge him. The challenger must put up 10 GP, and spectators will pay 1 SP to watch. If the challenger wins, he may keep the proceeds.## GM's Notes [[person/tanzor|Tanzor]] is a mighty fighter, but his manager, Aliyas Korby, has discovered a way to guarantee his champion always wins. Aliyas has obtained a ring, which contains various spells allowing him to temporarily transfer (the effect lasts for one hour) one-quarter of [[person/tanzor|Tanzor]]'s opponent's STR and DEX to [[person/tanzor|Tanzor]]. Thus, there is always a greater disparity between the two combatants than would be apparent. Since one use of the ring drains what little spell-casting power Aliyas possesses, the manager only uses it if the challenger looks likely to beat [[person/tanzor|Tanzor]]. The match in which the ring is used will always be the last match for the day.The wrestling match itself may be simulated in the following manner:1. Agree on the number of falls to the match (generally "best of" an odd number).2. Start both opponents in the ring in the center.3. Each person chooses to grasp or defend. - If both defend, start the process again. - If both grasp, each has secured a grip upon his opponent, and may attempt to turn it into a hold (one may cause pressure on his opponent only while the opponent is in a hold). - To obtain a hold: - Derive the difference between ([DEX x 2] + STR) for attacker (hereinafter called ATT) minus defender (hereinafter called DEF); - Add this to 13 (adding a negative figure actually subtracts), and - Make a saving roll against this result. - If successful, a hold has been obtained by ATT. - It is possible for both opponents to obtain holds on each other at the same time. - If one grasps and one defends, ATT makes a saving roll against DEX to secure a grip. - If a grip has been secured, DEF may "shake" the grip by making a saving roll against DEX. - If DEF is still in the grip of ATT, an attempt to obtain a hold may be made as outlined above. - Once a hold has been obtained, it must be maintained to cause pressure on one's opponent, so that a pin may be affected. To maintain a hold: - Derive the difference between ([STR x 2] + DEX) for ATT minus DEF; - Add this to 13 - Make a saving roll against the result. - If it is successful, ATT has maintained his hold.| Difference | Pressure ||---|---|| 0 | 1d4 || 1 | 1d6 || 2-3 | 2d4 || 4-6 | 2d6 || 7-10 | 2d8 || 11+ | 2d10 |When a hold is maintained, pressure results. Pressure is dependent on the difference in STR between ATT and DEF.Pressure is accumulated during the course of a hold. When the pressure sustained reaches the total of a wrestler's STR + CON, he has been pinned by his opponent. Pressure is not cumulative either from hold to hold or from fall to fall, simply within a given hold.If the pressure applied in a particular round is the minimum that can be applied (either 1 or 2), DEF may make a special effort to "break" the hold. Make a saving roll against (13 + [DEF STR - ATT STR]). If this is successful, the hold has been broken.To reflect the fact that a wrestler tires when under pressure, decrease the effective STR by 1 for each round of a hold in which at least average pressure is maintained (e.g., average pressure for a roll of 2d6 is 7).``````col-md**Start / Locations** - **Key Participants** - ---### World Anvil Metadata**Id:** b0a6e4b0-279b-4fe2-b009-141e68db6e48<br>**Entity Type:** Article / plot<br>**Category:** Haven Encounters and Scenarios<br>**Tags:** FCoH-plot```