```col-mdflexGrow=2.5===## Players Information If a dwarven fighter or thief character from outside [[settlement/the-dwarrow|The Dwarrow]] ventures into [[landmark/the-delvers-trove|The Delver's Trove]] tavern, (either alone or with companions, as long as less than 50% of the group are non-dwarves), he may be offered a drink by a dwarf in rather well-to-do merchant's garb, The merchant will inquire about the visitor's background and the nature of his business in Haven, maintaining a very jocular manner (even buying a second round, if necessary, to gain his subject's confidence). If the merchant's impression of the other character if favorable, he will ask the latter and his friends if they are interested in making a little money. The merchant will indicate that an item of great value has been stolen from him, and that he is fairly positive that it is being concealed somewhere in the metalworking shop of Salvatore Cellini. He wants to hire someone to slip into the shop unseen and make a list of the items he sees there. The merchant offers to pay 250gp for such a list, plus expenses.## GM's Notes The merchant's story is pure fabrication. In fact, the dwarves want to infiltrate the Cellini shop for a much different purpose. There is a major trade show coining up soon, and the dwarves are hopeful of using it as an opportunity to demonstrate their superiority of craftsmanship. To ensure this outcome, they seek to find out exactly what items Cellini has designed for the show, in order to plan a collective strategy to discredit him, as a copier of their ideas.The Cellini shop is a two-story structure in [[settlement/the-north-corridor|The North Corridor]], located on a moderately busy side street alongside the workshops of several other craftsmen. Normal hours of business at these shops are 8:00am - 6:00pm. After hours there are three Cellini Guards on duty. There is also a 20% chance that one or more of Cellini's employees will be working late ('til 9-11:00pm).There are somewhere between 12-24 items, in various stages of completion, lying around the workspaces of the shop. Many of these items are specially commissioned and being completed for private customers, but three of them are being prepared specially for the craft show:1. A delicately filigreed chalice, composed of two layers - a smooth inner layer of silver, and an outer layer of spider-thin gold wire, intertwined in a Celtic-style knot pattern2. A braided tiara of platinum, gold, and blue-dyed silver, inset with tiger-eye opals. At each corner of the octagonal rim, there is a miniature of a bird in flight3. A carefully scaled model of a horse and carriage, inlaid with lapis lazuli - with miniature furnishings of velvet and gold threads, and jewel dust sparkling on the wheels and horse's eyesFor each of these, there is a 20% chance that the items are only partially assembled, so that the players must make an educated guess about their final form. There is another 20% chance that the items are out of sight, in a cabinet or even (if the item is completed) in the central safe.``````col-md**Locations/Start** - [[settlement/the-outlands]]- [[settlement/the-dwarrow|The Dwarrow]]- [[landmark/the-delvers-trove|The Delver's Trove]] tavern- [[landmark/cellinis-metalworks|Cellini's Metalworks]] **Key Participants** - Merchant- Cellini Guards---### World Anvil Metadata**Id:** 45d4dcad-7f00-4c67-9bd9-e63134540b05<br>**Entity Type:** Article / plot<br>**Category:** Haven Encounters and Scenarios<br>**Tags:** FCoH-plot```