Silks and Slavery

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# Outline
## Players' Information 
The shop owned by [[person/adrielle-ilorim|Adrielle Ilorim]], [[landmark/fine-silks-and-fabrics|Fine Silks and Fabrics]], has been under the scrutiny of the [[organization/thieves-guild|Thieves' Guild]] (as the object of a probable robbery) for some time. As a result of this, the guild has noticed that Adrielle has a second "business" - trade in human flesh. The guild has instructed its minions to case the shop, and then burglarize it. In the process, they are to take as much merchandise as possible, as well as any money from the cash box (as usual), and to search for any documents concerning the illegal trafficking of human cargo (for future blackmailing purposes, naturally!).
 
In addition, there seem to have been a high number of disappearances of travelers, although only those of human ancestry, in Haven. In most cases, these people were last seen in the vicinity of [[settlement/erinhir|Erinhir]], usually somewhere along Lorien Street. There appear to be fewer women missing than men. The numbers, in terms of the total population of the city, are not large, but the drain has apparently been reasonably steady over a period of several years. The nobleman whose daughter recently disappeared has alluded to the fact that she used to frequent the Loft in [[settlement/erinhir|Erinhir]].
 
## GM's Notes 
Adrielle does hate humans, not all of them, just particular individuals, and with seemingly good reason. While a young girl, she was taken captive by slave traders. Transferred from owner to owner (among them a particularly vicious woman, who mistreated her terribly), she finally escaped and succeeded in returning to her family in Haven. She has told no one of her plight, but she is very vengeful toward the slavers and many of her former masters and wishes to capture and enslave those who first took her into captivity and those of her masters who were cruel to her. As she had no way of ever knowing where any of these slavers are currently likely to be, she instituted a watch by a group of henchmen for persons who appear to meet the descriptions of her captors.
 
Through the years since the lovely elven girl began taking her vengeance, many men and women who match the appearances of Adrielle's captors have been kidnapped and sold to slavers. Rough look-alikes of Adrielle's sworn enemies were captured, drugged, and taken out of Haven under the cover of forged indenturing papers (which obligate the person described therein to a certain number of years of service, usually 7).
 
Adrielle has a problem at the moment. A young elf of whom she is quite fond has proposed union with her, and she is thinking that her vengeance is nearing completion (she does not want [[person/taubardur-elengul|Taubardur Elengul]], her suitor, to discover what she has done). Unfortunately, [[organization/the-black-hand|The Black Hand]], whom she has been using to expedite some of the sales of her victims, is loath to lose one of its more profitable sidelines, and is threatening dire consequences if she ceases operations.
 
If the scenario is that of the burglary, there is a fair chance that the Guild thieves will discover [[organization/the-black-hand|The Black Hand]] connection in the course of either the surveillance or the actual robbery attempt. In the cashbox, at the very bottom under the other papers, is a note about a meeting with Father [[person/marco|Marco]] (the current leader of the Hand). Also, there is a 15% chance that a recognizable Black Hander will visit the shop on any given day.
 
Any human players who venture into [[landmark/fine-silks-and-fabrics|Fine Silks and Fabrics]] might resemble Adrielle's captors. There is a 5% chance (1 in 20) that any given character may fit the description. If so, Adrielle will dispatch some of her henchmen to tail that player to his or her home, or to frequented establishments (taverns, inns, shops, etc.). A kidnapping attempt will normally be plotted, using a drug which reduces willpower to zero, concealed in a drink. For example, the character might be met by a man in a tavern, who strikes up a conversation, and offers to buy a round of drinks. There is a chance equal to the character's perceptiveness rating that he will notice the drugging attempt. If not noticed, the player will later awaken to the harsh reality of bond slavery.
 
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**Locations/Start**  
 
- [[settlement/the-outlands|The Outlands]]
- [[settlement/erinhir|Erinhir]]
- [[landmark/fine-silks-and-fabrics|Fine Silks and Fabrics]]
 
 **Key Participants**  
 
- [[person/adrielle-ilorim|Adrielle Ilorim]]
- [[person/taubardur-elengul|Taubardur Elengul]]
 
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### World Anvil Metadata
**Id:** cc3bdf6f-e133-4777-8c05-ee2f93753738<br>
**Entity Type:** Article / plot<br>
**Category:** Haven Encounters and Scenarios<br>
**Tags:** FCoH-plot
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