Invitation to a ???

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# Outline
## Players's Information 
As the players enter one of the [[settlement/south-corridor|South Corridor]]'s many taverns, they will observe a small crowd gathered around the establishment's message board. If they press forward, they will see that the focus of attention is a small notice, emblazoned in flourishing script letters with the following words:
 
[[person/walyn|Walyn]]'s House of Wonders 17 Bloodstained Lane
 
Come and indulge your wildest dreams of ____________ 
 
Any Hour, Night or Day Just Knock and Enter Only 50gp
 
Where you see __________, the letters will seem to shimmer and dissolve and will form a brief description of whatever fantasy the player brings to mind.  Ask each person reading the notice to report what is sayd and agree that their reading is correct.
 
The on-lookers will be arguing spiritedly about the contents of the message (since everyone reads something slightly different) and its accuracy. Most will laugh it off as some sort of scam, and someone will almost certainly note loudly that the address listed lies in the heart of the [[settlement/labyrinth|Labyrinth]], Haven's most unsavory neighborhood. Others will not be so sure that the matter is a hoax, citing the genuine skill that must have gone into the making of the card itself. There is a 20% chance that this argument may degenerate into a shoving match or (if no one intervenes) a full-scale brawl.
 
Should the players decide to investigate further, they will find [[person/walyn|Walyn]]'s house on a small street deep in the [[settlement/labyrinth|Labyrinth]], in the midst of a number of squalid, overcrowded tenement dwellings.
 
GMs will have to decide whether the players' party is conspicuous enough in appearance to attract the unwelcome attentions of some of the neighborhood's more larcenous or desperate inhabitants en-route). 
 
Except for the street address, the house is unadorned by any explanatory markings, signs, etc. There is a 60% chance that 1d3 1d3 other inmates of the tavern will also be investigating the message and will be either outside or inside the house. The windows to the building all appear securely barred, and it will take several minutes to open one up sufficiently to allow entry, except for one window in the rear alleyway, which has a loosely attached board (Perception check or careful search to notice) that can be removed to create a small crawlspace. The door is locked but if knocked on it will freely open outward to admit those waiting.
 
The room within is a sizable chamber littered with rugs and large pillows (all cheaply made stuff). There is a large box by the door with a slot marked "Place money here. Sit and wait." If any other visitors are in the room they will likely appear to be in a soporific state, but otherwise unharmed (5% chance of someone emerging from their dream while the players are entering). 
 
After about 5 minutes (whether or not the money indicated has been paid), players will sink into a similar state and experience the dream thought of earlier, as vividly as if they were physically acting it out. At the conclusion of their dream, each will awaken (probably not all at the same time), and may freely leave.
 
## GM's Notes 
No one in the tavern seems to have any idea exactly how or when the card was placed on the message board, nor any recognition of the name [[person/walyn|Walyn]]. A player examining the card closely has a chance (Perception check DC 17) to notice that the last line of its text appears to have been written by a different hand. 
 
Inquiries about [[person/walyn|Walyn]] made on [[settlement/magic-street|Magic Street]] have a 40% per hour chance of yielding someone who can identify [[person/walyn|Walyn]] as an accomplished mage with an avid interest in the workings of the spirit world. He is said to have been absent from Haven for many months.
 
Indeed, [[person/walyn|Walyn]] the illusionist is still off exploring far beyond our fair city's walls. But the strangely possessed house he discovered here remains. [[person/walyn|Walyn]] located this building in his research, identifying it as an awesome source of otherworldly energies. He discovered, to his surprise, that the house itself appeared to be possessed by demons - somewhat like our modern-day Amityville Horror except that these spirits seem bound to seek the pleasure of their visitors instead of revenge.
 
The results are quite extraordinary, to say the least. After a few moments delay (in which the spirits apparently attune themselves to the subject mind), these forces will play out one of the player's deepest fantasies as noted above - whether it be sensual, action oriented, or materialistic. The dream state will last about as long as the equivalent real event. Furthermore, upon waking, the person will carry over the emotional and physical state experienced in the dream. This will usually mean euphoria and exhilaration. 
 
Conversely, a player whose fantasies involve battles with great monsters of legend will probably wake muscle-weary and gasping for breath as well. There is even some modest risk involved in such fantasies, for if the dreaming character is plagued by self-doubt, he may dream of losing, and perish of heart failure from the shock of his frighteningly realistic demise.
 
Under normal circumstances, it is impossible to bring any of the objects imagined during the dream state into the real world (thus, the pot of gold the adventurer finds will not be at his side when he awakens). However, a mage knowing ASTRAL PROJECTION spells may attempt to make such a transfer, with a saving roll against INT at a penalty of 5 for an object the size of a man's fist, and greater minuses for larger objects. It was in this manner that [[person/walyn|Walyn]] recovered the message card that now adorns the tavern wall.
 
The notice's sudden public appearance - and its new mercenary intent - is the result of the house's recent discovery by a down-on-his-luck street thief named [[person/kerral-bramer|Kerral Bramer]]. Kerral has been taking in a good haul (about 500gp a day) in the last few days from his little scam. He enters through the back window crawl-hole nightly, grabs the cash from the locked  box and quickly departs before the house's spell can take effect. He will be very unhappy if anyone spoils his scheme by spreading the word that no payment is required to activate [[person/walyn|Walyn]]'s "dream houseā€ and may seek revenge on that person (though not face front, gods know). If caught red-handed collecting his loot, he will whine and wheedle, and eventually offer his captors a 1/3 split ("I found it, didn't I?") - he will go 50/50 it forced.
 
Unfortunately, the spirits are greatly disturbed by the perversion of their penance into a slick moneymaking scheme. In succeeding days, the house will take on an increasingly weather-beaten look, and the walls and floors will begin to creak and sigh incessantly. After 3-4 weeks, there is a 5% chance per day (cumulative) that it will collapse altogether, ending the spell forever, unless Bramer's scheme is exposed and ended beforehand.
 
# plots/Story Type
 
# Sub-Structures (Scenes)
 
# Themes
 
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# Structure
## Exposition
 
## Conflict
 
## Rising Action
 
## Climax
 
## Falling Action
 
## Resolution
 
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# Components
## Goals
 
## Hooks
 
## Stakes
 
## Moral Quandaries
 
## Cruel Tricks
 
## Red Herrings
 
---
 
# Relations
## Protagonists
 
## Allies
 
## Neutrals
 
## Competitors
 
## Adversaries
 
---
 
# Backdrops
## Locations
 
## Threats
 
## Encounters
 
## Past Events / Histories
 
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**Locations/Start**  
 
- Any tavern in the [[settlement/south-corridor| Histories
 
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**Locations/Start**  
 
- Any tavern in the [[settlement/South Corridor]] 
- Walyn's House of Wonders in the [[settlement/labyrinth|Labyrinth]]
 
 **Key Participants**  
 
[[person/kerral-bramer|Kerral Bramer]]
 
---
 
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**Completion Date:** <br>
 
**Parent Plot:**  
 
**Related Characters:**
 
**Related Organizations:**
 
**Related Locations:**
 
---
 
### World Anvil Metadata
**Id:** 13cc6cf7-69e3-4ba9-ba49-e6bb876d1b73<br>
**Entity Type:** Article / plot<br>
**Category:** Haven Encounters and Scenarios<br>
**Tags:** FCoH-plot
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