```col-mdflexGrow=2.5===# Outline## Players Information The players are approached while in a tavern by a slender girl of rather average features, simply dressed, but carrying a lute. She has been performing for the patrons of the bar but appears to pay special attention to the players, particularly if they reveal themselves as adventurers, or if there is a bard in the party. She will join them at their table and offer them a proposition: that they help her find a valuable artifact that has been brought to Haven. If they appear interested, and seem trustworthy, she will ask them to meet her "employer", who will explain their task more fully.## GM's Notes The Mage's Guild is very concerned over the rumored appearance in Haven of a rather notorious magical artifact, the harp Dragonsbane, made by the famed enchanter Estrado de Varyos, in centuries long past. The harp carries an array of powerful and subliminal spells that can be used to mold the subconscious wills of its hearers, to any end the harpist desires. As the Guild only legally functions if its members curb all misuse of magic, the possibility of Dragonsbane falling into the hands of an unscrupulous person who would take advantage of its powers is a real threat to the Guild's very existence. Now the Guild needs to unobtrusively find the harp - for if it were known that they sought it, surely the [[organization/thieves-guild|Thieves' Guild]] or [[organization/the-black-hand|The Black Hand]] would take an unwelcome interest. Lady [[person/rowena-geronde|Rowena Geronde]] of Enchantments, Ltd., has sent the mage/bard [[person/melisandre|Melisandre]] to find some adventuring types to help find Dragonsbane. They should be trustworthy and preferably unknown in Haven. [[person/melisandre|Melisandre]] will take the players to meet Lady Geronde (see Enchantments, Ltd., Magic Street) who will tell them about the harp, although she will not detail its powers or how it can be used.If there is a bard among the player characters, he has an INT + 5% per level chance of already being familiar with the harps legend). She can describe it as made of Elvish Heartwood, and that it is carved in the likeness of sleeping dragons. According to their informant, a street urchin, they believe the harp was brought in with other odd artifacts from an old dragon's hoard by a Free Trader. Rowena will offer a reward of 10,000gp for the Harp's return to her, but neither she nor [[person/melisandre|Melisandre]] can offer much help, as they are too well known in Haven.The Harp was brought into Haven by the Free Trader Trevoris, and by the sheerest of luck, gotten past the guards, despite its heavy Magic (he played the harp to show how worthless it was, unaware that the harp's magic would convince the guards of that very fact). He sold it to another Free Trader, [[person/ratchet|Ratchet]] who had it for a few days. The-harp's use on [[settlement/trade-island|Trade Island]] had some interesting side effects. [[person/ratchet|Ratchet]], lent it to one Dan Vedder to play around the campfire. Dan holds great bitterness in his soul, for his sister was kidnapped and raped by some young nobles in another duchy. His anger at this injustice was broadcast to all who heard him play leading to a riot and march on the gates of [[landmark/the-citadel|The Citadel]], where the crowd shouted anti-nobility slogans and waved torches. The Gates remained closed and they were ignored, save for a few dumped chamber pots from the battlements. Some of those involved who could recount the event (though they do not know its cause) are [[landmark/kazan-the-mender|Kazan the Mender]], [[person/samoradat|Samoradat]], and [[person/ratchet|Ratchet]] (see NPCs, Trade Island). Dan Vedder has long since moved on.If the players were present and heard the music, they must save vs. magic resistance at -10, or be swept up into the emotional ambiance of those around them. Even after the riot calms down, those who are present will still be less than cordial to any member of the nobility they encounter for several days.Subsequently, the harp was then sold to a young journeyman, [[person/vernadot|Vernadot]] (see NPC's, Street of Harps) who took it to be restrung at the shop of [[person/kelly-oshea|Kelly O'Shea]] (see Shops, Street of Harps) and is now being played at the bi-weekly services at the [[landmark/temple-of-ea|Temple of Ea]] by [[person/vernadot|Vernadot]], who is a recent convert. Attendance of the services has increased dramatically in the past two weeks, due to [[person/vernadot|Vernadot's]] unconscious broadcasting of his religious zeal by "harping on it", so to speak.Information about the harp's powers could be obtained through research in the [[organization/guild-of-entertainers|Guild of Entertainers]]' library, of from the old harper Turlough O'Carolan (see NPC's, Street of Harps). Helvia (see NPC's, Street of Harps) the Master of Journeymen of the [[organization/guild-of-entertainers|Guild of Entertainers]], would know that [[person/vernadot|Vernadot]] is now associated with the temple. Rumors about the temple's sudden prosperity, useful if the players have found out the harp's powers, could be heard on [[settlement/believers-lane|Believer's Lane]].``````col-md**Locations/Start** - [[landmark/enchantments-ltd.|Enchantments Ltd.]]- [[settlement/trade-island|Trade Island]]- [[landmark/guildhall-of-entertainers|Guildhall of Entertainers]]- [[landmark/temple-of-ea|Temple of Ea]]**Key Participants** - [[person/melisandre|Melisandre]]- [[person/lady-rowena-geronde|Lady Rowena Geronde]]- [[person/kazan-the-mender|Kazan the Mender]]- [[person/samoradat|Samoradat]]- [[person/ratchet|Ratchet]]- [[person/vernadot|Vernadot]]- [[person/kelly-oshea|Kelly O'Shea]]---### World Anvil Metadata**Id:** 758955d5-83bf-403b-8206-e02d970123f8<br>**Entity Type:** Article / plot<br>**Category:** Haven Encounters and Scenarios<br>**Tags:** FCoH-plot```