Surface

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# Outline
# Notes 
## Entrances & Egresses 
- **Area 5:**  stairs down to [Level 1, Area 6](https://www.worldanvil.com/w/antheros-phre3d/a/doe3A-level-1-plot#6).
 
## Wandering Monsters 
Roll every turn, 1 in 6 chance. Roll 1d4 on the wandering monster chart at right. 
 
# Surface Key 
## 1. Manor Ruins  
The manor grounds stand in ruins after several centuries of neglect. Remains of a few structures can be found with most remaining walls having been worn down to 3 to 5 feet in height. Two structures have withstood the test of time - the old keep ([Area 3](#3)) and a 20-foot-tall tower near the old crypts ([Area 4](#4)). The well ([Area 2](#2) remains mostly intact also. 
 
In the hillside to the west of the manor structures is a staircase ([Area 5](#5)) descending into the depths ([Level 1, Area 6](https://www.worldanvil.com/w/antheros-phre3d/a/doe3A-level-1-plot#6)). 
 
There is also a secret door in the southern ruins leading to [Level 1, Area 21](https://www.worldanvil.com/w/antheros-phre3d/a/doe3A-level-1-plot#21) and the depths to Erdea Manor that is unlikely to be discovered without finding it from below or with the use of a treasure map. 
 
 ==4 Ogres== , are camped out in the ruins (mostly near ruins in the lee of the hill where the one ancient oak door still stands) guarding against intruders and making sure the dwarves in the keep are “under control”. A fight here may be observed by the dwarves in [Area 3](#3), and will probably be joined by the ogre in [Area 4](#4).
 
## 2. The Well 
Unlike just about any other dungeon environment, the well is just that, a fairly deep surface well eight feet across and 60 feet deep, the last 20 of which are submerged under clear water. There is a  ==rope ladder ==  bundled up on the ground beside the well, left here by the dwarves when they investigated it to see if there are any secret doors along the shaft.
 
## 3. Dwarven Keepers 
The old keep of the manor grounds is still strong and easy to defend, with the main door 8 feet above ground level and approached by steep stone stairs. 
 
The keep is home to  ==15 dwarves== , that survived the ogres overrunning the grounds. The dwarves stocked the keep for just such an emergency, and are good to remain here for a few weeks to a month if necessary. Having observed the ogres a bit, they believe that the ogres will not stick around for long, and are willing to sit out the so called “ogre siege” in here. 
 
They  ==will not open the locked and barred door==  for anything at this point, wanting nothing to do with the ogres or the ogres' enemies. 
 
The dwarves have 2,000pp in a locked chest trapped with two different poison needle traps (one for the lock, a second for anyone opening the chest). The leader wears a jeweled golden beard-clasp worth 1,200gp and her mate bears a pair of ceremonial platinum hand axes worth 600gp each.
 
## 4. Guard Post 
This tower reaches up twenty feet into the sky. The roof is long gone, and the interior of the heavy-walled tower is open to the elements. However it does provide nice protection from the wind and a place to light a camp fire without it being seen for miles around. 
 
Willhelm, an ogre, of great culinary skill, is in the tower cooking dwarf-bone-bread over the fire. He will join his brethren in [Area 1](#1) if he hears a fight out there, hurling a flask of flaming oil into the fight before running in to melee. 
 
The only thing of value here are Willhelm's sack which contains a jar of dwarf-bone flour (300gp), and a large wheel of excellent cheese.
 
## 5. There is no #5? 
Actually it's behind all the shrubs and overgrowth that covers most of the the opening (doors long since gone) down to [[plots/depths-of-erdea/doe_-level-1|Area 6]]
 
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![[plots/depths-of-erdea/table-of-contents|Table of Contents]]
 
![[~attachments/dndline.png]]
 
**<center>Wandering Monster Table</center>** 
 
| <center>1d4</center> | Result  |
|---|---|
| <center>1.</center> | 1d4 Dwarven Scouts, looking for the clan that once resided here (and is currently hiding in the keep, area 3)  |
| <center>2.</center> | 1d2 Ogres on patrol  |
| <center>3.</center> | 1d4 Wolves, trained semi-pets of the Ogres  |
| <center>4.</center> | 1d2 Ogres on patrol, each accompanied by a Wolf  |
 
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Previous: [[plots/depths-of-erdea/depths-of-erdea|Introduction]]
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===
Next: [[plots/depths-of-erdea/level-1|Level 1]]
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