The Random Encounter Table

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# Outline
There is room around the church for the adventures to wander. The following “Random Encounter” table will help keep things
lively.
 
 
 
| <center>1d10</center>       | Random Encounter     |
|---|---|
| <center>1</center>      | A Dark Nun attacks with both blades.     |
| <center>2</center>      | The party is attacked by 1d6 ![[1422317]].     |
| <center>3</center>      | [[person/sister-ervina-banksi]] finds them and asks for some food. In exchange, she will tell them one piece of information about the church. See [[person/sister-ervina-banksi]] for details on her character.     |
| <center>4</center>      | [[person/kethend]] stumbles onto the adventurers and asks to join them in fighting the nuns who kidnapped and killed her husband. See [[person/kethend]] for details on her character.     |
| <center>5</center>      | A reanimated hand drags itself to the adventurers.     |
| <center>6</center>      | [[person/grilia]] finds them and asks them to join their group. See details on [[person/grilia]]'s personality in the Non-Player Character section.     |
| <center>7</center>      | A potion is lying on the floor. The bottle has thick, viscous liquid and smells acrid. Strangely, if anyone is brave enough to drink the potion, they will receive total health and restoration. All HP returns to the same number as at the start of the game.     |
| <center>8</center>      | An old gardener is weeding the graveyard. He can be asked questions or bribed for 5CP. He will tell the adventures that the Tower has a trap in the base. “Watch out for the trip wire” he cackles.     |
| <center>9</center>      | Chanting can be heard from the church. After a few minutes, it is followed by a woman's scream. Are the adventures too late to rescue Lena? Short answer: No, but Lena will have a nasty cut on her side that will slow her down when she is saved.     |
| <center>10</center>      | A white dove lands on the ground. It is a good omen. A feather falls from the dove. It is a Holy Feather, and it can be used against the [[person/dark-mother-superior]]. The Holy Feather can be used against any unholy or undead monster. Any unholy or undead monster will be repelled by the person holding the feather, allowing the holder to gain an additional attack each round. The feather will only last for three rounds.    |
 
 
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![[plots/dark-nuns-church/table-of-contents|Table of Contents]]
 
![[~attachments/dndline.png]]
 
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Previous: [[plots/dark-nuns-church/npcs-monsters-and-items|NPCs, Monsters, and Items]]
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===
Next: [[plots/dark-nuns-church/scaling-encounters|Scaling Encounters]]
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