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===
# Dark Nun Ghost
Medium Undead Any evil
**Armour Class:** 11<br>
**Hit Points:** 14 [roll:2d8+6]<br>
**Proficiency Bonus:** 2<br>
**Movement:** *Fly:* 40
---
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 7 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) |
---
**Saving Throws:** <br>
**Skills:** <br>
**Senses:** Darkvision 60'', passive Perception 11<br>
**Languages:** Whatever it knew in life<br>
**Challenge:** 2 / (450XP)
**Damage Resistances:** Acid, fire, lightning, thunder, and non-magical bludgeoning, piercing, slashing<br>
**Damage Immunities:** Cold, Necrotic, Poison<br>
**Condition Immunities:** Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained<br>
```
```col-md
![[plots/dark-nuns-church/images/dark-nun-ghost.png]]
```
Special Abilities
Incorporeal Movement The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 force damage if it ends its turn inside an object.

Actions
Withering Touch
Melee Weapon Attack: +5 to hit , reach 5 ft., one target.
Hit: 17 ) necrotic damage.
Possession
The Ghost can also possess a single person in their mind. The victim must make a DC13 Wisdom saving throw or become Frightened for one minute. On an unsuccessful saving throw, the Ghost must roll an Intimidation Check . If the value exceeds 18, the target takes psychic damage.

Description
A visage of a Dark Nun reveals itself floating in the air as a ghost.