```col-md
flexGrow=2
===
# Church Gargoyle
Medium Elemental Chaotic Evil
**Armour Class:** 15 (natural)<br>
**Hit Points:** 28 [roll:7d8]<br>
**Proficiency Bonus:** 2<br>
**Movement:** 30 *Fly:* 60
---
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 15 (+2) | 11 (+0) | 16 (+3) | 6 (-2) | 11 (+0) | 7 (-2) |
---
**Saving Throws:** <br>
**Skills:** <br>
**Senses:** Darkvision 60'', passive Perception 0<br>
**Languages:** Common (halting and raspy voice)<br>
**Challenge:** 1 / (200XP)
**Damage Immunities:** Poison<br>
**Condition Immunities:** Exhaustion, Petrified, Poisoned<br>
```
```col-md
![[plots/dark-nuns-church/images/church-gargoyle.png]]
```
Special Abilities
Multi-attack. The gargoyle makes two attacks - one with its bite and one with its claws.

Actions
Bite
Melee Weapon Attack: +4 to hit , reach 5 ft., one target.
Hit: 5 piercing damage.
Claws
Melee Weapon Attack: +4 to hit , reach 5 ft., one target.
Hit: 5 slashing damage.

Description
While it may look like a “normal” Gargoyle it is somewhat weaker to accomodate a 2nd-3rd level party Covered in lichen and moss, it looks like a moving statue.