```col-mdflexGrow=2.5===# Outline**Monster #s by Party Size** | Party Size | Increase number by ||---|---|| 5-8 | x 1.5 || 9-12 | x 2 || 13 | x 2.5 | **Monster #s by Party Level** | Party Level | Increase number by ||---|---|| 5-8 | x 1.5 || 9-12 | x 2 || 13 | x 2.5 || 16+ | X 3.5 |Use the tables at right to determine adjustments for party size and level and then multiply these numbers together.For instance, if you have a Party Size of 5 with an average Party Level of 10, then you would add 1.5 + 2.5 to get 4 times the monsters. Three creatures for a level 10 party are not a challenge, especially if there are 6 or 7 PC's. Increase that to 12, and suddenly you have a challenge. Feel free to adjust as you see fit.In addition to scaling monsters, many of the traps and puzzles in the game have a sliding scale that the DM can use to change the level of difficulty depending on the skillset of the characters.# plots/Story Type# Sub-Structures (Scenes)# Themes---# Structure## Exposition## Conflict## Rising Action## Climax## Falling Action## Resolution---# Components## Goals## Hooks## Stakes## Moral Quandaries## Cruel Tricks## Red Herrings---# Relations## Protagonists## Allies## Neutrals## Competitors## Adversaries---# Backdrops## Locations## Threats## Encounters## Past Events / Histories``````col-md![[plots/clockwork-tower/table-of-contents|Table of Contents]]![[~attachments/dndline.png]]**Completion Date:** <br>**Parent Plot:** **Related Characters:****Related Organizations:****Related Locations:**---### World Anvil Metadata**Id:** 3a33908c-c76f-486d-a6a1-c424d3a81707<br>**Entity Type:** Article / plot<br>**Category:** Module: Clockwork Tower<br>**Tags:** CT-plot```