Resolution

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# Outline
When the PCs complete fixing, repairing and fueling the Clockwork Tower, the DM can read the following resolution:
 
> [!read-aloud] **Read Aloud** 
> 
 >  
 > 
 > As the final energy source slides into place, a noticeable change envelops the Clockwork Tower. The ambient hum of machinery harmonizes into a crescendo, gears turning and levers shifting with newfound purpose. Every surface glimmers, and an unseen force seems to radiate from the tower's core.
 > 
 > Suddenly, out of the ether, a hazy form manifests, growing more solid with every passing second. Standing before you is a man of dignified appearance, his attire reminiscent of a bygone era, his face lined with wisdom and age, yet his eyes sparkle with life. It is [[person/constantine-chronosmith]], fully realized as the man he once was.
 > 
 > For a moment, he seems lost in thought, taking in the surroundings of the reborn tower. Then, fixing his gaze upon each of you, he speaks, 
 >  
 > Walking up to each adventurer, he offers words of gratitude, tailored to their efforts and sacrifices. 
 >  
 > Finally, he gestures towards the grand door of the Clockwork Tower. 
 > 
 > As you all traverse the intricate hallways and clockwork passageways, you feel a sense of completion and warmth, as if the tower itself is bidding you farewell. At the entrance, Constantine turns to face you, his eyes seem to hold galaxies within them as he gazes at you, each flicker of light a different moment in time. 
 > 
 > 
 > 
 > He pushes open the grand circular door, revealing the familiar landscape of Haven just outside. 
 > 
 > 
 > 
 > With a final nod, he steps back, allowing you to exit. As the last adventurer steps out and glances back, they see Constantine's enigmatic smile. The grand door closes with a soft thud, and there's a moment of uncanny stillness.
 > Suddenly, the Clockwork Tower, with all its grandeur, begins to shimmer and waver, becoming translucent. Like sand caught in a gust of wind, it fades, leaving behind only the memories of its wonders and the echoing laughter of [[person/constantine-chronosmith]].
 > 
 > In its place, neatly arranged, are ornate chests, each inscribed with a name of a different adventurer in your party. These are Chronosmith's gifts: artifacts and treasures from epochs unknown, imbued with the very essence of time. A sense of anticipation fills the air; what rewards must await you for restoring the heart of the Clockwork Tower?
 > 
 
# Rewards 
The following rewards are split depending on the level of the character.
 
## Beginner (Level 1-5) 
 **Chrono-Pendant:**  A small brass pendant in the shape of an hourglass. Once per day, as a reaction, the wearer can reroll a failed saving throw. Wondrous item, uncommon
 
 **Temporal Sand Pouch:**  A tiny pouch filled with golden sands. Sprinkling it over wounds allows the user to cast the Cure Wounds spell at 1st level. Contains enough sands for three uses before the pouch is empty. Wondrous item, uncommon
 
 **Watchful Compass:**  A compass that doesn't point north, but instead always points to the most immediate danger within a 1-mile radius. Wondrous item, uncommon
 
 **Boots of the Swift Minute:**  These boots add +10 feet to the wearer's movement speed for the first minute of combat. Wondrous item, rare
 
 **Clockwork Locket:**  A beautifully crafted locket with intricate designs. Inside, there's a miniature ticking clock. Worth 50 gold pieces (gp).
 
 **Temporal Brass Ring:**  A ring fashioned from a coiled brass spring with a tiny hourglass gemstone set atop it. Worth 75 gp.
 
 **Silvered Sundial:**  A portable sundial with silver filigree designs and an etched signature of Chronosmith. Worth 40 gp.
 
 **Gilded Hourglass:**  A small hourglass with gold dust instead of sand. Worth 100 gp.
 
## Intermediate (Level 6-10) 
 **Hourglass of Short Rest:**  Once per day, flipping this hourglass allows the user and their allies within 30 feet to gain the benefits of a short rest in just 10 minutes. Wondrous item, uncommon
 
 **Cloak of Lost Seconds:**  A cloak made from interwoven strands of silver and twilight. It grants the wearer the ability to become invisible for 12 seconds (2 rounds) once per day. Wondrous item, uncommon
 
 **Chrono-Blade:**  A weapon with intricate clockwork designs. Once per day, upon hitting a target, the user can decide to freeze the target in time, effectively paralyzing it for one round. Magic weapon, rare
 
 **Ring of Recalled Moments:**  Allows the user to memorize and replay any 10-second moment they've witnessed in perfect detail, thrice per day. Wondrous item, uncommon
 
 **Golden Pocket Watch:**  An ornate pocket watch made of gold with Chronosmith's insignia engraved on the back. Worth 250 gp.
 
 **Emerald Timepiece Pendant:**  A pendant featuring a miniature clock with an Earthheart Emerald face. Worth 400 gp.
 
 **Platinum Sundial with Ruby Accents:**  A magnificent sundial adorned with tiny rubies marking each hour. Worth 600 gp.
 
 **Silvered Chrono-Flute:**  A musical instrument with clockwork mechanisms. Playing it produces a melody reminiscent of ticking clocks. Worth 350 gp.
 
## Advanced (Level 11+) 
 **Temporal Armor:**  An intricately designed full plate. It allows the wearer to "store" a turn. During any round of combat, they can decide to take two turns in a row, but they will then lose their next turn. Magic armor, rare
 
 **Chrono-Staff:**  A staff made of intertwining clocks and gears. It holds 10 charges. The wielder can expend charges to cast Time Stop (5 charges), Haste on an ally (2 charges), or Slow on an enemy (2 charges). The staff regains 1d6 + 4 expended charges daily at dawn. Magic staff, very rare (requires attunement)
 
 **Goggles of Future Sight:**  When worn, these goggles allow the user to see a few seconds into the future, granting them advantage on all saving throws. It can be used for 10 minutes per day, divided as the user wishes. Wondrous item, very rare (requires attunement)
 
 **Amulet of Past Echoes:**  Once per day, the wearer can invoke the amulet to summon an illusory double of themselves that mimics their actions from the previous round, effectively letting them repeat their last turn. Wondrous item, rare
 
 **Diamond-Studded Timepiece:**  A grand clock adorned with diamonds on every hour mark and Chronosmith's seal in pure gold. Worth 2,500 gp.
 
 **Ornate Hourglass with Dragon's Breath Sand:**  This hourglass, framed in mithril, contains sand said to be grains of ground dragon scale, causing it to shimmer in multicolor brilliance. Worth 3,000 gp.
 
 **Golden Harp of the Ticking Melody:**  A harp with strings fine-tuned to produce notes that sound like the
Platinum Cufflinks with Sapphire Hourglass Inlay: High fashion cufflinks that showcase Chronosmith's craftsmanship. Worth 2,000 gp per pair.
 
# Message from Chronosmith to the People of Haven 
> [!read-aloud] **Read Aloud** 
> 
 >  
 > 
 > As the Clockwork Tower disappears with the enigmatic smile of Chronosmith, the adventurers are left in awe with their respective gifts. But something more catches their eye. In the exact spot where the Clockwork Tower stood, a heavy chest adorned with clockwork mechanisms is revealed. Inscribed on it in elegant, looping script are the words "To the people of Haven." 
 > 
 > Upon opening the chest, you find it filled to the brim with gold coins, shimmering under the sun (a sum total of 10,000 gold pieces).  On top of the gold coins, there's a sealed envelope made of thick, royal blue parchment. An intricate wax seal bearing the mark of a timepiece encloses the flap. The envelope reads "To the Honorable Mayor of Haven." Inside the letter, written in Chronosmith's impeccable handwriting, the note says: 
 > 
 > 
 > Constantine Chronosmith"   
 > 
 >
 
# plots/Story Type
 
# Sub-Structures (Scenes)
 
# Themes
 
---
 
# Structure
## Exposition
 
## Conflict
 
## Rising Action
 
## Climax
 
## Falling Action
 
## Resolution
 
---
 
# Components
## Goals
 
## Hooks
 
## Stakes
 
## Moral Quandaries
 
## Cruel Tricks
 
## Red Herrings
 
---
 
# Relations
## Protagonists
 
## Allies
 
## Neutrals
 
## Competitors
 
## Adversaries
 
---
 
# Backdrops
## Locations
 
## Threats
 
## Encounters
 
## Past Events / Histories
 
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![[plots/clockwork-tower/table-of-contents|Table of Contents]]
 
![[~attachments/dndline.png]]
 
**Completion Date:** <br>
 
**Parent Plot:**  
 
**Related Characters:**
 
**Related Organizations:**
 
**Related Locations:**
 
---
 
### World Anvil Metadata
**Id:** 8d22fb05-8f06-406f-88ea-5d6d766b711b<br>
**Entity Type:** Article / plot<br>
**Category:** <br>
**Tags:** CT-plot
```

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