Tick and Tock

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**Race:** Construct (humanoid)<br>
**Profession:** <br>
**Challenge Rating:** 1 (200 XP)<br>
**Proficiency Bonus:** <br>
**Size:**  Small<br>
**Languages:** Common<br>
**Alignment:** Unaligned<br>
**Armour Class:** 14 (natural armor)<br>
**Hit Points:** 27 [roll:6d6 + 6]<br>
**Movement:** &nbsp;&nbsp;&nbsp;&nbsp; *Hover:* 30
 
---
 
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 6 (-2) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 6 (-2) |
 
---
 
**Saving Throws:** <br>
**Damage Immunities:** Poison, Psychic<br>**Condition Immunities:** Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned<br>**Languages:** Common<br>**Challenge:** 1 (200 XP) / (XP)<br>**Senses:** Darkvision 60 ft., passive Perception 12<br>
 
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![[plots/clockwork-tower/images/tick-and-tock.png]]
 
```

Description

Tick and Tock were among Constantine’s most cherished creations. The clockwork birds served not only as clockwork marvels but also as his companions. He imbued them with a fraction of his genius, enabling them to understand and navigate the labyrinthine complexity of the Clockwork Tower. Tick , the slightly larger of the pair, has a more assertive personality. He often takes the lead, making decisions and guiding the way through the tower’s twisting passages. Tock , on the other hand, is more cautious and methodical. He carefully analyzes each situation, often catching details that Tick may miss in his haste.


Special Abilities

Immutable Form. Tick and Tock are immune to any spell or effect that would alter their form.


Actions

Peck

Melee Weapon Attack: +5 to hit , reach 5 ft., one target.

Hit: 6 piercing damage.

Repair (3/Day Each)

As an action, Tick or Tock touches a construct or a mechanical object and restores hit points to it, potentially fixing broken mechanical systems.


Source: Penny Blood Adventures