```col-md
flexGrow=2
===
# Cogsprocket Spider
Small construct (spider) unaligned
 
**Armour Class:** 13 (natural armor)<br>
**Hit Points:** 27 [roll:6d6 + 6]<br>
**Proficiency Bonus:** <br>
**Movement:** 30$\quad$ *Climb:* 30
 
---
 
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 8 (-1) | 16 (+3) | 12 (+1) | 4 (-3) | 0 (n/a) | 3 (-4) |
 
---
 
**Saving Throws:** <br>
**Skills:** <br>
**Senses:** Blindsight 90 ft. (blind beyond this radius), passive Perception 10<br>
**Languages:** Understands the languages of its creator but can''t speak<br>
**Challenge:** 1/2 / (100XP)
 
**Damage Immunities:** Poison, Psychic<br>
**Condition Immunities:** Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned<br>
```
 
```col-md
 
![[plots/clockwork-tower/images/cogsprocket-spider.png]]
 
```

Actions

Bite

Melee Weapon Attack: +5 to hit , reach 5 ft., one target.

Hit: 5 piercing damage.

Repair

The Cogsprocket Spider can repair a construct, including itself, restoring 5 hit points.

Description

The Cogsprocket Spiders are an essential part of the Clockwork Tower”s day-to-day operations. These mechanical arachnids, each the size of a large housecat, skitter through the halls and across the walls and ceilings of the tower, tending to the machinery with deft precision. Each spider is a wonder of miniature engineering, with a gleaming brass body and eight slender, articulated legs, each tipped with an array of delicate tools. Their crystalline eyes flicker with an inner light, scanning their surroundings for any signs of disrepair. While generally non-aggressive, they will defend the tower if provoked. In numbers, they become a notable threat, attacking intruders with their sharp mandibles and nimble, swarm-like coordination. Always working, always mending, the Cogsprocket Spiders are an ever-present aspect of the tower”s unique ecosystem.


Source: Penny Blood Adventures