```col-mdflexGrow=2.5===# OutlineThis room, with its shattered mirrors and dull echo, is where the players can often hear the fractured advice from the Echo of [[person/constantine-chronosmith]]. It's in this chamber that the spirit of [[person/constantine-chronosmith]] resonates, caught between moments in time. Note: Mayor [[person/elsbeth-windermere]] could provide the necessary mirrors to restore this room.> [!read-aloud] **Read Aloud** > > > As you step into the chamber, a haunting stillness envelops you. The walls are lined with fragmented mirrors of various sizes, each reflecting distorted images of the room and its occupants. The floor and ceiling seem to hum slightly, a low resonance echoing through the chamber. Occasionally, there's a whisper or a faint murmur, like a voice carried on a distant wind. > > Then a soft, fragmented voice emerges from the stillness, at once familiar and alien, filled with both wisdom and sorrow. It sounds strained and distant, as if fighting through layers of time. "Adventurers... the mirrors, they are my link to this tower, to all of you. The fractures... they scatter my thoughts, my essence. Without them whole, my counsel is but echoes lost to time. Please...aid me. Restore them. And I shall be your guide in this place of chaos." > > Following the spectral plea, the atmosphere grows tense. You see the scattered shards and the broken mirrors reflecting this fragmented soul of an older man with salt and pepper hair, the agelines in his turned in an expression of urgency. The resonance in the room hints at the importance of the mirrors, not just as a means of communication, but perhaps as a key to understanding and navigating the tower's many enigmas.# Additional Information The players must repair the shattered mirrors in the Echo Chamber to reestablish a clear connection with Constantine's ghostly essence. **Tick and Tock:** > [!read-aloud] **Read Aloud** > > > **Regarding the [[plots/echo-chamber]]:** > - **Tick:** "Chirp-chirp! Echoes broken, mirrors lost! Mayor Elspeth knows the cost!" >- **Tock:** "Tock-tock! Phantoms of P-p-paradox play, in [[plots/council-chambers]], causing disarray!" > > **Regarding the Echo of [[person/constantine-chronosmith]]:** > - **Tick:** "Chirp-chirp! Constantine's s-s-song, trapped in time, all along!" >- **Tock:** "Tock-tock! Wise yet wild, the inventor's spirit, time's lost child!"# Gathering Materials While some pieces of the original mirrors remain in the room, they are too fragmented and damaged to recreate the original mirrors' clarity and power.If the party has already visited Mayor [[person/elsbeth-windermere]], they might recall her recent shipment of full panel mirrors in a crate on the floor of the Council Chamber. The DM can call for a straight Intelligence check to see if anyone in the party remembers or makes the connection to the mayor's collection of mirrors. If not, subtle hints dropped by the environment or even a brief, clearer connection with Constantine can nudge them in the direction of seeking her out. **Example:** A fleeting image of the mayor's house or a voice whispering, "Seek the mayor... she holds reflections of the past."Upon visiting Mayor Windermere and inquiring about the mirrors, she acknowledges possessing mirrors with the unique property to hold and reflect ethereal energies. She's willing to part with them either for a price - a favor to be named in the future - or if she's convinced of the urgency of the situation.# Installation Once the mirrors are obtained, installing them in the Echo Chamber requires precision. The mirrors should be placed in a specific pattern to channel Constantine's essence properly. Players can attempt an <u>Arcana check to discern the correct placement</u>.- **DC 10** for a basic understanding of where the mirrors might go.- **DC 15** to gain insight into the arcane intricacies of the setup.- **DC 20** to perfectly align the mirrors, ensuring the clearest connection with Constantine.Alternatively, if the players have a blueprint or notes from other parts of the tower, they can use them as a guide, <u>granting them advantage on the check</u>.# Consequences of Repair Once the mirrors are correctly installed, a clear, though still ethereal, image of Constantine forms in the combined reflection of the mirrors. He appears as a dignified older man, his face etched with both wisdom and sorrow. His gratitude is palpable, and he is now far more willing and able to aid the party, offering clearer advice and guidance.However, if the mirrors are improperly placed, the connection remains unstable. Constantine's image flickers and distorts, and while he can offer some help, it might occasionally come in riddles or fragmented sentences, making the party's journey in the tower more challenging.# Constantine's Plea to Stabilize the Tower Once the mirrors in the Echo Chamber have been fixed and Constantine can communicate effectively, he will convey to the party the pressing needs of the tower. His message will be riddled with urgency, remorse for his past mistakes, and hope that they might succeed where he failed. Read aloud or paraphrase to the party:> [!read-aloud] **Read Aloud** > > > > The ethereal figure of Constantine forms in the shimmering reflection of the newly restored mirrors. His translucent visage contorts with a mix of relief and despair. > > "Adventurers," he begins, his voice echoing through the chamber with a hollow resonance, "my Clockwork Tower, a marvel of time and engineering, now stands on the precipice of collapse. I need your aid to right my wrongs. > > "In my zeal and ambition, I left much undone. As you ascend, you will find my research, incomplete designs, and abandoned constructs. The time control device, my magnum opus, remains unfinished, a testament to my hubris. Seek the blueprint, lost in the maze of gears and pendulums. Only by completing my work can you restore harmony to the tower's temporal core. > > "Time, while a fascinating subject of study, is an unforgiving master. The tower groans and grinds, its once seamless operations marred by decay and neglect. Every jammed door, every grinding gear, is a cry for help. > > "The very heart of the tower flutters erratically, like a bird trapped in a cage. Power surges and wanes, causing rooms to vanish, constructs to go awry, and time itself to warp." His voice grows desperate, "You must find an alternative source of power or stabilize the existing source." > > He looks at you, hope gleaming in his spectral eyes, "Help me set things right. Restore the Clockwork Tower to its former glory. Only then can I find peace, and the tower continue its journey." > Throughout their time in the Clockwork Tower, Constantine's guidance can be sought at key junctures. Depending on the actions and choices of the players, he may offer further clues, riddles, or even direct interventions. Remember to use him judiciously, as too much assistance can make the adventure less challenging, but too little might leave the party feeling directionless.### Hints **Regarding unfinished work:** *"Seek the blueprint, lost in the maze of gears and pendulums. Only by completing my work can you restore harmony to the tower's temporal core."* - Reference to the Chronos Codex (see [[plots/ct:-artificers-library]]) **Regarding wear and tear:** *"Throughout the tower you might find hidden caches of spare parts, or search the junkyard. Use these parts to restore what has degraded. You may also call upon the tower's constructs, some of whom remain loyal to the tower's purpose and may assist you."* - Parts might be found in the Tower or in the [[plots/great-junkyard]]. **Regarding unstable power:** *"Delve into the tower's depths, or perhaps master the arcane energies that pulse through its walls."* - Reference to the Earthheart Emeralds that must be channeled into fuel in the [[plots/timepiece-of-eternity]] Room.# Environmental Actions On initiative count 20 the Echo Chamber can take one of the following actions:1. **Reflective Confusion:** The shattered pieces of the mirrors levitate and spin, reflecting disorienting lights throughout the room. All creatures in the room must make a <u>DC 15 Wisdom saving throw</u> or be stunned until the end of their next turn.2. **Temporal Shift:** Constantine's connection to the room's temporality is strong and time speeds up or slows down momentarily. Roll a d6: On a 1-3, all creatures in the room benefit from the Haste spell for a round. On a 4-6, all creatures in the room become affected by the Slow spell for a round.3. **Ethereal Whispers:** Whispered secrets from various timelines flood the room. All creatures must make a DC 15 Intelligence saving throw or become frightened until the end of their next turn as they hear disconcerting truths from possible futures or pasts.# NPC Echo of [[person/constantine-chronosmith]]# plots/Story Type# Sub-Structures (Scenes)# Themes---# Structure## Exposition## Conflict## Rising Action## Climax## Falling Action## Resolution---# Components## Goals## Hooks## Stakes## Moral Quandaries## Cruel Tricks## Red Herrings---# Relations## Protagonists## Allies## Neutrals## Competitors## Adversaries---# Backdrops## Locations## Threats## Encounters## Past Events / Histories``````col-md![[plots/clockwork-tower/table-of-contents|Table of Contents]]![[~attachments/dndline.png]]**Completion Date:** <br>**Parent Plot:** **Related Characters:****Related Organizations:****Related Locations:**---### World Anvil Metadata**Id:** de51804f-2855-42d2-aeb1-a8d4a340032f<br>**Entity Type:** Article / plot<br>**Category:** <br>**Tags:** CT-plot```