Haral Sask

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**Race:** Half Elf<br>
**Profession:** Bandit<br>
**Challenge Rating:** 1/4<br>
**Proficiency Bonus:** <br>
**Size:**  Medium<br>
**Languages:** Common, Elvish<br>
**Alignment:**  Neutral Evil<br>
**Armour Class:** 12 Leather<br>
**Hit Points:** 11 [roll:2d8+2]<br>
**Movement:** 30
 
![[dndline.png]]
 
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
 
![[dndline.png]]
 
**Saving Throws:** <br>
**Languages:** Common, Elvish<br>**Challenge:** 1/4 / (XP)<br>**Senses:** Darkvision 60'', passive Perception 10<br>
 
```
 
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**Source:** Sins of the Past<br>
![[5653749.png]]
 
```

Description

Half-elf, an orphan from the Labyrinth originally, he used to steal to make a living. He joined Jackals and decided to stick with mausoleum robbery because it brings more coin. He is the second survivor after Nesan”s attack and also got trapped in the mirror. (c.f. Sins of the Past)

Special Abilities

Fey Ancestry. He has advantage on saving throws against being charmed, and magic can”t put him to sleep.

Actions

Scimitar

Melee Weapon Attack: +3 to hit , reach 5 ft., one target.

Hit: 4 slashing damage

Light Crossbow

Ranged Weapon Attack: +3 to hit , range 80/320 ft., one target.

Hit: 5 piercing damage.