Constable Jorran

```col-md
flexGrow=2
===
**Race:** Human<br>
**Profession:** Constable<br>
**Challenge Rating:** 1 (200 XP) <br>
**Proficiency Bonus:** <br>
**Size:**  Medium<br>
**Languages:** Common<br>
**Alignment:** Lawful Neutral<br>
**Armour Class:** 13 (leather)<br>
**Hit Points:** 27 [roll:5d8 + 5]<br>
**Movement:** 30
 
![[dndline.png]]
 
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
 
![[dndline.png]]
 
**Saving Throws:** Wisdom +4, Dexterity +4<br>
**Languages:** Common<br>**Challenge:** 1 (200 XP)  / (XP)<br>**Senses:** Passive Perception 14<br>**Skills:** Perception +4, Insight +4, Investigation +2
 
```
 
```col-md
 
**Source:** Night of the Living Dolls<br>
![[5971628.png]]
 
```

Description

Constable Jorran is a middle-aged man with a thin, wiry frame, wearing a simple leather vest over a worn, brown tunic. His thinning hair is slicked back, and deep bags hang under his tired eyes. His hands often shake slightly, and he fidgets nervously with the hilt of the mace strapped to his belt. Despite his formal role, his posture is hunched, and his eyes constantly dart around as if expecting danger at any moment.

Background

Jorran was once a competent constable in the quiet town, handling petty disputes and minor crimes. However, the sudden appearance of animated dolls has shaken him to his core. When he first witnessed the dolls wandering the streets at night, his fear overpowered his sense of duty. Now, he is desperate for help, quick to delegate responsibility to anyone willing to confront the growing threat. Though he deeply cares for the safety of the town, his fear prevents him from entering the cursed toy shop himself. His nervous nature makes him an unlikely ally, but he is a valuable source of information for those brave enough to face the horrors lurking within.

Special Abilities

Nervous Demeanor: Constable Jorran has disadvantage on saving throws against being frightened.

Keen Observer: Jorran has advantage on Wisdom (Perception) checks that rely on sight, particularly when spotting hidden or concealed dangers.

Actions

Mace

Melee Weapon Attack: +3 to hit , reach 5 ft., one target.

Hit: 5 bludgeoning damage.

Crossbow

Ranged Weapon Attack: +4 to hit , range 80/320 ft., one target.

Hit: 7 piercing damage.

Desperate Plea

Jorran can call for reinforcements or alert nearby townsfolk to danger as an action. The plea causes up to 1d4 guards or commoners to arrive within 1d6 minutes, though they are reluctant to engage in combat.