Mercenary Companies

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Description

One of the things that helps Haven stay a Free City is the presence of several mercenary companies that have chosen to make Haven their headquarters. These companies range from the 50 men in the cataphract cavalry (very heavily armed and armored) force of Buren Tasidek through the 100 seasoned dwarves of Bonur arn Jasti and the 200 strong centaur contingent of Galidonos Goldenhoof to the small army of 500 commanded by Donelek of Petiz. The companies frequently leave the city on assignments, and may be gone for as long as two years, but always seem to return - a little battered, maybe, and with a few holes in the ranks - but none so far has failed to come back.

Even with a majority of the companies gone at one time or another, there are seldom less than a dozen assorted companies in the city. The soldiers use the city’s facilities for rest and recreation, and are free-spending enough to assuage the merchants’ bad feelings about the ruckuses and uproars caused by the men’s antics (Street Encounters Swaggering Mercs and Cavalry Troop).

Occasionally, in the past, various companies have been hired for “road-cleaning” (bandit disposal) duty along the Long Road. In the aftermath of these efforts, the Road often seems unusually peaceful for long durations, with a large number of well decorated oak trees - the mercenary companies tend to do a relatively thorough job of cleanup.

A number of reasonably large mercenary contingents (200 to 500 men each) regularly station themselves at the three towns of the Borgonnin Pass through the Mountains of Peace, the pass taken by the Long Road. They provide protection for groups of travelers and caravans using the pass, which is unfortunately infested with Lizarim (the townspeople appreciate the mercenaries’ presence too - fewer successful raids by the lizard-men). These companies are nearly always on the lookout for new recruits, since the casualty rates for duty in the Pass are not low. The pay is high, about five times the regular rates, but the risk factor is at the same level.

In the city, the sworn swords (the common appellation for mercenaries in general) will tend to congregate at the hall of the major guild, Free Companies House (located on Caravan Street near the corner of Galenkris), or at the Lydian House the home in Haven, of the Lydian Sisterhood (other mercenary guilds exist but are not represented in Haven). At other times, many mercenaries can be found at one of three different taverns in the area of the Free Companies guild house, The Brass Blade, Ludwig’s Brauhaus, and the Bull of Anathor. Few outsiders (obvious non-soldiers) are welcomed at these taverns when the mercenaries are in full attendance, but likely recruits might be tolerated (at least for a beer or two, and a question or three).

Signing Up

Joining a mercenary company is not overly difficult. Surviving in one may be. Most companies are in need of fighting personnel at any given time, and will accept anyone who is relatively strong, dexterous, and trained with the weapons favored by the men of the company - swords, pikes, etc. To determine whether a character would be acceptable to a company commander as a recruit:

  • Total STR, DEX and CON
  • Add 2 for each point of STR > 14, DEX > 13, and/or CON > 15.
  • Add 5 if the potential recruit is Intermediate, 15 if Veteran, and 20 if Elite
  • Add 5 for every weapon favored by the company in which the character is trained, 10 additional for each of these in which he has expertise/proficiency
  • If the company uses shields, add 10 for shield training
  • Add 2 for each combat plus with proper weapons
  • If the recruit can provide their own mount, add 10

Using the total as a percentage, roll D100 to see if the commander accepts the recruit in his company. Experienced soldiers have a chance equal to

(100 - # higher level people in the company / 100) / 3 times (# in the troop / 100)

of being offered a command position of some sort (the greater the difference between roll and figure to beat, the better the position should be).

Mercenary Weekly Pay Scales

TypeEliteVeteranIntermediateGreen
Light Infantry25gp20gp15gp10gp
Medium Infantry30gp25gp18gp13gp
Heavy Infantry40gp33gp23gp18gp
Shock50gp43gp30gp25gp
Light Cavalry40gp35gp25gp20gp
Heavy Cavalry50gp43gp33gp28gp
Cataphract65gp55gp40gp35gp
Archers30gp23gp15gp10gp
Scouts30gp23gp15gp10gp
Engineers40gp30gp17gp10gp

Pay in a mercenary company is usually in arrears unless the group has just returned from a relatively successful campaign. Normally, the commander is responsible for maintenance of the men (room and board). Weaponry, armor and clothing are the responsibility of the men themselves, as are other than basic daily food requirements (beer, steak, etc.). Those commanders who have developed large companies usually have some in-city guard position or easy caravan duty to provide income for their men when they are not engaged on active duty.

Should anyone wish to hire a mercenary company or possibly found a troop, the above pay scales may be used. To find the cost for a company or troop, total the amounts for the various types of soldier in the troop by percentage of experience level. The resultant sum is the weekly cost of the mercenary company. Or attempt to hire one of the mercenary bands outlined below.

The normal contract is for a minimum of 4 weeks but this is negotiable, at a cost if the duration is shorter.

A note to the wise: few mercenary commanders take well to being cheated out of agreed upon sums for duty, whether combat or garrison. It is not unknown for the contractor hiring a company to be overrun and conquered himself when he tried to withhold the mercenaries’ hard-earned gold.

Mercenary Companies In Haven

The companies that may be found in Haven at any given time are listed below, including style of fighting (racial type denoted), general type of armor and favored weapon(s), percentages of various experience levels comprising the company, weekly pay requirements (for the entire company), and chance of being in Haven (and therefore available) at any given time. The better companies will usually be less available, since they may get hired as soon as they hit town.

Note that the amounts in the following tables are what the overall commander of the company receives for use of his men. The men actually receive about one-half to one-third of this money. If the troops are on garrison duty, rather than combat duty, the amounts may be reduced by one-half.

Companies of 50

CommanderCmdr. QualityRaceMakeupArmourWeaponsExperienceWeekly Pay (gp)Chance to be in Haven
Buren Tasidek4MixedCataphract cavalryPlate (semi/full) Shield Horse bardingLance Sword or axe15% Elite 45% Veteran 30% Intermediate 10% Green2,55030%
[[person/kirocKiroc]] Stargazer6MixedArchers and scoutsLight leatherBow Light sword30% Elite 55% Veteran 15% Intermediate1,214
Tunon of Mandalai3HumanMounted shock infantryPlate (semi/full) Locking shieldAxe or sword Javelin20% Elite 40% Veteran 40% Intermediate2,46050%
Halidar the Bold2MixedMounted medium infantryFull-chain15’ pike Zweihander5% Elite 25% Veteran 55% Intermediate 15% Green1,54345%
Xitarinos4CentaurLight cavalryHeavy leather ShieldLance Bow Sword15% Elite 45% Veteran 30% Intermediate 10% Green1,67535%
Brunnar the Bloody2MixedMedium berserkersHeavy leather or chain ShieldAxe Sword5% Elite 20% Veteran 70% Intermediate 5% Green1,00950%
Clydesworth Tinglefeather3HobbitArchers, slingers, and scoutsLight leatherShort bow or sling Shortsword Throwing knives20% Elite 30% Veteran 30% Intermediate 20% Green9,7040%
Daliva bint al-Raschid2MixedFemale archersLight leatherBow Rapier10% Elite 25% Veteran 35% Intermediate 30% Green8,6940%
Boghran Tosik1MixedLight infantryHeavy leatherJavelin Sword5% Elite 20% Veteran 35% Intermediate 40% Green7,4565%
Eddeor ben Bova3MixedMounted heavy infantrySemi-plate Shield15’ pike (shield slung) Sword Axe15% Elite 30% Veteran 40% Intermediate 15% Green1,92940%
Inrisdil o’Lake3ElvenArchersLight leatherBow Rapier10% Elite 45% Veteran 35% Intermediate 10% Green99915%
Bonorbenztreezantyzemintanods2GoliathHeavy infantry (only 15 but count as 50 normal men)Heavy leather Large shields Iron greavesHeavy impact weapons (clubs, mauls, warhammers etc.)5% Elite 25% Veteran 50% Intermediate 20% Green2,53510%

Companies of 100

CommanderCmdr. QualityRaceMakeupArmourWeaponsExperienceWeekly Pay (gp)Chance to be in Haven
Bonuer arn Jasti4DwarvenMedium infantryChain ShieldHammeror axe Sword20% Elite 30% Veteran 40% Intermediate 10% Green2,20030%
Carnos the Swift3MixedCharioteers-archers (3-man team per chariot)Light or heavy leatherJavelin or bow Whip or lariat Sword15% Elite 60% Veteran 20% Intermediate 5% Green4,84525%
Bolidur the Weaponsmaster5MixedHeavy infantryChain or semi-plate ShieldAxe Halberd (shield slung)5% Elite 20% Veteran 40% Intermediate 35% Green2,41020%
Hansurin the Lucky2HumanLight cavalryLight chainLance Bow Rapier10% Elite 30% Veteran 40% Intermediate 20% Green2,85050%
Donegal FitzKenedi4MixedMedium infantryLight chain or cuirassZweihander Mace15% Elite 20% Veteran 45% Intermediate 20% Green1,97050%
Karlina ni-Hasdrubal5MixedLight cavalryLight leather ShieldLance Bow Sword10% Elite 45% Veteran 20% Intermediate 25% Green2,97530%
Mogri arn Borlir4DwarvenMedium infantry, sappers, siege engineersLight chain ShieldHammer Mattock Pickaxe20% Elite 50% Veteran 30% Intermediate1,89020%
Leona nesa-Melorie4MixedFemale light infantryLeather or light chain ShieldSword or axe Javelin10% Elite 30% Veteran 50% Intermediate 10% Green1,70035%

Companies of 200

CommanderCmdr. QualityRaceMakeupArmourWeaponsExperienceWeekly Pay (gp)Chance to be in Haven
Galidonos Goldenhoof4CentaurLight cavalryLight leather or chainLance Bow Sword or mace or axe10% Elite 40% Veteran 40% Intermediate 10% Green6,00025%
Phedros of Khurian3MixedMounted heavy infantry (100) Mounted archers (50) Light cavalry (50)Equipped as usual for typeEquipped as usual for type5% Elite 30% Veteran 50% Intermediate 15% Green6,44060%
Judilo the Amranian4MixedLight infantry (100) Heavy infantry (100)Equipped as for typeEquipped as for type10% Elite 30% Veteran 40% Intermediate 20% Green4,32050%
Freitag von dem Berg5MixedLight cavalry (80) Mounted archers (120)Equipped as for typeEquipped as for type20% Elite 40% Veteran 30% Intermediate 10% Green6,10440%
Richard the Black5MixedMounted pike men as shock infantry (140) --- Crossbowmen as medium infantry (60)Chain or semi-plate Shield --- Heavy leather Shield18’ pikes sword or axe or mace --- Heavy crossbow Sword or axe20% Elite 50% Veteran 30% Intermediate9,14435%
Henry Dalrymple3MixedLight cavalry (120) Heavy cavalry (80)Equipped as for typeEquipped as for type10% Elite 30% Veteran 40% Intermediate 20% Green6,35635%
Walter the Hunter4MixedMounted archers (100) Heavy infantry (100)Equipped as usual for typeEquipped as usual for type10% Elite 35% Veteran 40% Intermediate 15% Green6,60040%
Keri Silkenbeard4MixedMounted light infantry (80) Mounted archers (100) Scouts (20)Equipped as usual for typeEquipped as usual for type30% Elite 50% Veteran 10% Intermediate 10% Green6,36035%

Companies of 500

CommanderCmdr. QualityRaceMakeupArmourWeaponsExperienceWeekly Pay (gp)Chance to be in Haven
Donelek of Peiz5MixedLight infantry (150) Heavy infantry (100) Light cavalry (120) Heavy cavalry (80) Sappers and siege engineers (50)Equipped as usual for typeEquipped as usual for type20% Elite 35% Veteran 25% Intermediate 20% Green13,60320%
Muri arn Balor “Ironarm”5DwarvenHeavy infantryChain or semi-plate ShieldBattle axe (shield slung) Sword or hammer15% Elite 30% Veteran 35% Intermediate 20% Green13,77525%
Yusuf ben Azreddin4MixedLight cavalryLeather or light chain Small shieldLance Bow Saber15% Elite 30% Veteran 45% Intermediate 10% Green14,87525%

Common Information

Basics

Type: Military, Mercenary Group

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![[DnDLine.png|Slogan**:

Demonym:

Parent Organization:

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Dissolution Date:

Founders

Predecessor Organizations

Successor Organizations

Geographic Location / Base Settlement / HQ

Related Ethnicities

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Leadership

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Leader Title:

Ruling Organization:

Family Leader:

Structure

Culture

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Assets

History

Disbandment


Geopolitical Organizations

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World Anvil Metadata

Id: 1f566952-526a-46ee-924e-c5f90b98505b

Entity Type: Article / organization

Category: City Watch and Military

Tags: fcoh,type-military-mercenary-group

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