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# Roc Lobster
Medium monstrosity Chaotic Neutral
 
**Armour Class:** 22 (natural armour)<br>
**Hit Points:** 400 [roll:32d20+96]<br>
**Proficiency Bonus:** <br>
**Movement:** 60$\quad$ *Swim:* 20$\quad$ *Fly:* 120
 
---
 
| **STR** | **DEX** | **CON** | **INT** | **WIS** | **CHA** |
|---------|---------|---------|---------|---------|---------|
| 24 (+7) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
 
---
 
**Saving Throws:** DEX +8, CON +10<br>
**Skills:** Perception +12<br>
**Senses:** Passive Perception 22<br>
**Languages:** understands Common, Auran<br>
**Challenge:**  / (XP)
 
**Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks<br>
 
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![[~attachments/roc-lobster-small.jpg]]
 
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Special Abilities

  • Legendary Resistance (3/Day): When Roc Lobster fails a saving throw, it can choose to shout “Roc Lobster!” and succeed instead.
  • Siege Monster: Roc Lobster deals double damage to objects and structures.
  • Rock Camouflage: Roc Lobster can magically alter its appearance to resemble an ordinary rock. While in this form, it has advantage on Dexterity (Stealth) checks to hide.

Actions

Multiattack

Roc Lobster can make four attacks (claw x 4) or one Wing Attack

Lobster Claws

Melee Attack: +13 to hit, reach 15 ft., one target.

Hit: Damage scales with size (age)- Immature (age <2): or 12 slashing damage.

  • Young Adult (age 2-25): or 18 slashing damage.
  • Middle Age (age 26-50): or 25 slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 10).
  • Old (age 50+): or 29 slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 18).
    Roc Lobster can grapple up to two creatures simultaneously.

Wing Attack

Roc Lobster beats its wings, creating a blast of wind. Each creature within 15 feet of Roc Lobster must succeed on a DC 18 Dexterity saving throw or take 21 bludgeoning damage (half that if Immature) and be knocked prone. Roc Lobster can then fly up to half its flying speed.

Legendary Actions

Roc Lobster can take 3 legendary actions, choosing from the options below. It can use only one legendary action at a time and only at the end of another creature’s turn. Roc Lobster regains spent legendary actions at the start of its turn. - Motion of the Ocean: Roc Lobster slams its lobster claw hands into the ground, causing a tremor. Each creature within 20 feet of Roc Lobster must succeed on a DC 18 Dexterity saving throw or take 21 (6d6) bludgeoning damage and be knocked prone.

  • Red Snappers Snapping: Roc Lobster targets a creature it has grappled with one of its lobster claw hands. The grappled creature must make a DC 18 Strength saving throw or take 28 (4d8 + 7) slashing damage and be restrained until the grapple ends.
  • Dance Craze: Roc Lobster starts a mesmerizing dance, forcing creatures within 30 feet of it to make a DC 18 Wisdom saving throw or become charmed until the end of their next turn. A creature can repeat the saving throw at the end of each of its turns, hoping to break free from Roc Lobster’s groovy influence.

Description

Picture if you will a massive lobster with wings. 100’ wings. Each. Of course that’s only on older ones that have lived at least 100 years. Upon reaching maturity at the age to 2 they are about 6’ long with 12’ wingspan but their rate of growth slows greatly, to about 1’ wingspan / 4” length per year. Coloring tends to mottled green/red when younger to mostly red after about age 50. Similar to a normal lobster, they molt as they grow with a new, soft, chiton shell emerging as the old shell splits and falls away. Inspired by this Reddit thread and the artwork I created using Night Cafe.

Suggested Environments

High cliffs near oceans or very large lakes.