Wizard’s Watering Hole

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Description

A place of unrealistic enjoyment, suspiciously low prices, and visual spectacle.

Description

Standing three stories tall and surrounded by dancing lights and illusory spectacles, The Wizard’s Watering Hole beckons any and all outsiders to visit. This widely renowned tavern has established a reputation for excitement and arcane strangeness. The tavern seemingly runs itself, conjuring all its goods and services from powerful and permanent magics.

Exterior

Read Aloud

As you walk down Magic Street your eyes are attracted down a sidestreet by a strange moving glow. Drawing closer, you can see a three story tavern with many dancing lights and small illusory pixies and sprites flying about. The door is mostly stained glass and says this is the Wizard’s Watering Hole

Interior

Read Aloud

  • There are tables and booths scattered around the main hall, all of which are animated with many floating in the air.
  • The bar against the back wall is stocked with an array of strange bottles, keg faces, and other barware. Looking across shelves and tables, the players will quickly notice dozens of awakened mugs dashing around, helping serve guests and mix drinks.

  • Behind the bar is what appears to be a modified suit of armor. Modified in that it has two additional arms that protrude from its back. And it wears a top hat.

  • A thin layer of fog looms overhead, seeming to ebb and flow at random intervals.

  • Various dancing lights and minor illusions drift through the fog, illuminating sections of it with different colors. The lights appear as colorful glowing orbs, occasionally crossing over each other to briefly form dancing humanoid figures.

Price Range

Very cheap

Quality

Excellent

Staff

— Admindium :: This alien creature resembles a spindly purple humanoid with six boney appendages that protrude from its back. These appendages resemble the limbs of a spider, and end in pointed tips. Its head is featureless, save for a large grinning mouth. It wears a white three-piece suit, and carries nothing other than a wand of wonders. —

— The Dealers :: The Dealers are detailed in the Casino (C2) section. Similarly to The Tender, if they are destroyed, new constructs will replace them 1d4 hours later. —

— Ethereal Guardian :: The Ethereal Guardian was created by Admindium solely to keep the peace inside the tavern. It prefers to stay on the main floor, but will occasionally visit the Parlor (C1) or the Casino (C2) to check on guests. When settling disputes, it will communicate telepathically with a calm and soothing voice, urging guests to deal with their issues outside. If forced into combat, it will only act to remove hostile creatures from the tavern. —

— The Wizards :: Resting eternally in their chambers (D3) are six humanoid figures, four of which are female and two of which are male. All of the wizards lie dormant inside their crystal prisons, dimly lit by the magical glow that the crystals emit. They each wear robes of the archmagi and have their faces obscured by magical darkness. —

— The Tender :: The Tender was created by Admindium to deal with the tavern’s day-to-day operations. It is equipped with refined culinary skills, a catalogue of cocktail recipes, and the ability to recall anything a guest tells it. This construct’s personality was meticulously designed to be approachable and respectful, as not to insult any guest. —

Customers

— Olin Wiscard :: A male human commoner, Olin is an aspiring wizard. He is a regular at The Wizard’s Watering Hole, and spends most of his time researching the inner workings of the tavern. He carries a cluster of loose papers with unreadable notes scribbled on them, and constantly mumbles to himself. —

— Ulrich Magnes :: A female half-elf cult fanatic, Ulrich can be found several drinks under in the Main Hall (A1). Ulrich made a pact with an outsider in her youth, but has long since given up on fulfilling her end of the deal. The terms of the pact demanded that Ulrich sacrifice her first child, Torrel, or lose her own wealth and soul. Unable to face her child, Ulrich spends her mortal days in a drunken stupor. —

— Thrag the Devourer :: A male half-orc berserker, Thrag the Devourer can be found eating in either the Showroom (A2) or the Parlor (C1). Thrag is passionate about well-made meals, and has an incredibly keen sense of taste. —

— Hrogar Spellgut :: A male dwarf traveler (use the bandit captain stat block), Hrogar can be found gambling in the Casino (C2). Hrogar is a large-bellied, jovial man who believes luck is always on his side. He will challenge player characters to win a gamble three times in a row, rewarding them 25 gold pieces if they succeed. —

— Cothadius Barethamule :: A flesh golem, Cothadius believes itself to be a great wizard. It wears long blue robes and a large hat, both of which are covered with star patterns. This delusional construct spends its time smoking in the Parlor (C1), deepening its confused state. Discussions with Cothadius are difficult to follow, as it will stop abruptly before changing the topic at random. —

Outstanding Items

**MENU**
  • Forever Steak - 4 sp *

This crowd favorite dish features a bottomless steak entree, grilled to your preference, and a side of hearty seasoned potatoes.

  • 3d6 Cheese Omelette - 3 sp *

This towering omelette stack comes with enough eggs to feed a young hill giant. This deliciousmeal is packed with a magical cheese that changes flavor every few seconds!

  • Evergreen Salad - 3 sp *

This meal is served as a bowl of dirt, which quickly grows into a number of crunchy greens, hearty tubers and fruiting vines. Server will provide a sauce filled-boat enchanted with flavor changing through prestidigitation.

  • Everything Sandwich - 5 sp *

This sandwich isn’t for the faint of heart. Its massive girth is prepared with 40 different cuts of monster meat, 10 types of secret sauces, a medley of the fabled two dozen master herbs, and 20 different vegetables.

  • Mystery Chicken and Eggs - 4 sp *

This breaded and grilled meat is served under a blanket of soft-boiled eggs. Topped with various spices, each bite will be a confusing mix of a flavor you’ve never tasted, and just chicken.

  • Jellyfruit Medley - 3 sp *

This deep bowl of sugared and candied fruits rests under a large jellyfruit. Popping the fruit causes its unimaginably sweet insides to coat the rest of the dish. Enjoy losing your teeth!

Special Options

Refer to Twisted Taverns, page 4, The Seeker’ s Guide to Twisted Taverns

Purpose / Function

Design

Entries & Exits

Sensory & Appearance

Denizens

Contents & Furnishings

Valuables

Hazards & Traps

Special Properties

Architecture

Alterations

Defences

Environment & Effects

History

Tourism

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Tavern (Inns & Taverns)

Owner:

District: Magic Street

Grid (Key) Ref.: H09 (NX)


Alternate Name(s):

Founding Date:

Date of Ruin:

Type: Pub / Tavern / Restaurant

Parent Location:

Magic Street

Connected Rooms:

Ruler/Owner:

Owner Rank:

Additional Ruler/Owner(s):

Owning Organization:

Organizations Contesting Ownership:

Included Vehicle: n/a


World Anvil Metadata

Id: 95c27479-4136-4e53-a515-3cab7fd64899

Entity Type: Article / landmark

Category: Places: Magic Street

Tags: fcoh,magic-street-location,cat-entertainment,type-tavern,guild-of-the-hearth-location,entertainment

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