The Silver Penny
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An old Guild hangout
Description
Varkin Jelas, a lean, dark fellow with a lined face, who has a rare malady affecting his vision. He has not seen a single criminal act take place in his tavern for over thirty years. The dried bloodstains on the floor and on the walls of the back corridors tell another story.
Exterior
A two-story row house of wood. The door has a grey circle painted on it, with the tavern’s name scrawled in it.
Interior
The pub occupies most of the first floor, with two doors leading to the kitchen and a narrow hallway, with two small side rooms. The furnishings are worn and bear mute testimony to previous violence. Varkin serves ale from two large kegs behind a wooden railing. A cheap stew is available for a low price. Stairs in the back lead to Varkin’s quarters above the pub.
Hours
From sometime after noon to well after midnight.
Price Range
Low
Quality
Fair to Poor, depending on where Varkin got the ale this week.
Cash Box
Varkin keeps his day’s take on his person, and depends on the Thieves Guild’s protection to keep it.
Staff
Varkin serves his own ale, although he occasionally has the help of his brother Elrick, a tough thug, on the busier nights.
The kitchen is tended by a stocky woman called Almira, sharp-tongued and quick with a knife, who also serves as Varkin’s current mistress in the rooms they share upstairs.
Customers
3d10 {roll:3d10] customers in the evenings, with less in afternoons. These are usually men, tough and street-wise, and often members of the Guild.
Business has declined substantially in the wake of the Rogue’s Roost catastrophe, causing Jelas to bewail his fate to anyone who will listen.
Varkin knows most of his regulars by name, and they know each other. A stranger would be conspicuous, and watched with some suspicion unless with another known person.
NPC Encounters
Any thief of the Guild, or those who do business with them, like information brokers.
Special Options
The Silver Penny is still a good place to make contact with the Thieves Guild. There is also a secret crawlway in the back room leading to the catacombs under Kurgan’s Hill, eventually to the new Guild stronghold many blocks away.
Purpose / Function
Design
Entries & Exits
Sensory & Appearance
Denizens
Contents & Furnishings
Valuables
Hazards & Traps
Special Properties
Architecture
Alterations
Defences
Environment & Effects
History
Tourism
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Tavern (Inns & Taverns)
Owner: Varkin Jelas
District: The Labyrinth
Grid (Key) Ref.: L03 (EZ)
Alternate Name(s):
Founding Date:
Date of Ruin:
Type: Pub / Tavern / Restaurant
Parent Location:
Connected Rooms:
Ruler/Owner: Varkin Jelas
Owner Rank:
Additional Ruler/Owner(s):
Owning Organization:
Organizations Contesting Ownership:
Included Vehicle: n/a
World Anvil Metadata
Id: de34a211-1b72-4561-b5a0-2908200ef8c4
Entity Type: Article / landmark
Category: Places: The Labyrinth
Tags: fcoh,the-labyrinth-location,cat-entertainment,type-tavern,guild-of-the-hearth-location,entertainment
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