The Silver Penny

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Description

An old Guild hangout

Description

Varkin Jelas, a lean, dark fellow with a lined face, who has a rare malady affecting his vision. He has not seen a single criminal act take place in his tavern for over thirty years. The dried bloodstains on the floor and on the walls of the back corridors tell another story.

Exterior

A two-story row house of wood. The door has a grey circle painted on it, with the tavern’s name scrawled in it.

Interior

The pub occupies most of the first floor, with two doors leading to the kitchen and a narrow hallway, with two small side rooms. The furnishings are worn and bear mute testimony to previous violence. Varkin serves ale from two large kegs behind a wooden railing. A cheap stew is available for a low price. Stairs in the back lead to Varkin’s quarters above the pub.

Hours

From sometime after noon to well after midnight.

Price Range

Low

Quality

Fair to Poor, depending on where Varkin got the ale this week.

Cash Box

Varkin keeps his day’s take on his person, and depends on the Thieves Guild’s protection to keep it.

Staff

Varkin serves his own ale, although he occasionally has the help of his brother Elrick, a tough thug, on the busier nights.

The kitchen is tended by a stocky woman called Almira, sharp-tongued and quick with a knife, who also serves as Varkin’s current mistress in the rooms they share upstairs.

Customers

3d10 {roll:3d10] customers in the evenings, with less in afternoons. These are usually men, tough and street-wise, and often members of the Guild.

Business has declined substantially in the wake of the Rogue’s Roost catastrophe, causing Jelas to bewail his fate to anyone who will listen.

Varkin knows most of his regulars by name, and they know each other. A stranger would be conspicuous, and watched with some suspicion unless with another known person.

NPC Encounters

Any thief of the Guild, or those who do business with them, like information brokers.

Special Options

The Silver Penny is still a good place to make contact with the Thieves Guild. There is also a secret crawlway in the back room leading to the catacombs under Kurgan’s Hill, eventually to the new Guild stronghold many blocks away.

Purpose / Function

Design

Entries & Exits

Sensory & Appearance

Denizens

Contents & Furnishings

Valuables

Hazards & Traps

Special Properties

Architecture

Alterations

Defences

Environment & Effects

History

Tourism

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Tavern (Inns & Taverns)

Owner: Varkin Jelas

District: The Labyrinth

Grid (Key) Ref.: L03 (EZ)


Alternate Name(s):

Founding Date:

Date of Ruin:

Type: Pub / Tavern / Restaurant

Parent Location:

The Labyrinth

Connected Rooms:

Ruler/Owner: Varkin Jelas

Owner Rank:

Additional Ruler/Owner(s):

Owning Organization:

Organizations Contesting Ownership:

Included Vehicle: n/a


World Anvil Metadata

Id: de34a211-1b72-4561-b5a0-2908200ef8c4

Entity Type: Article / landmark

Category: Places: The Labyrinth

Tags: fcoh,the-labyrinth-location,cat-entertainment,type-tavern,guild-of-the-hearth-location,entertainment

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