Mystic Valley Inn

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Description

A magical place to stay

Description

Bardol Murchisson retired from the practice of magic about ten years ago. He keeps his hand in, entertaining his customers in the evenings with small displays of prestidigitation and minor illusions. The inn has been part of the Haven cityscape for nearly two centuries, and Bardol inherited it from his father. He has no children of his own, and plans to will the establishment to the Mages Guild with the proviso that they keep it open to the public. He is tall and round (he likes good food and drink), with a wreath of white hair which flies wildly in all directions. He entrusts the running of the inn to Marjo, a young man he hired for that purpose.

Exterior

A large rambling wooden building which varies from 1 to 3 stories faces onto Caravan Street. There is a walled garden behind the main building, with a small cottage for the groundskeeper. Over the main door hangs a carved wooden sign with the words “Mystic Valley Inn”, and a small picture of a pitcher pouring.

Interior

The main entrance leads directly to the common room, a large area filled with tables, chairs, benches, people, and pipe weed smoke. At the rear, a wide doorway leads to the kitchen, and a broad staircase leads upstairs to the lodging rooms. There is a bar, which glows, along the west wall of the common room, behind which is a rack of casks, barrels, and tuns. There are a number of small private rooms in the annex to the northwest of the main building.

Hours

The inn accepts travelers at all hours. The tavern is open from 7:00am to 1:00am.

Price Range

High.

Quality

Good. Quality food and drink, and outstanding entertainment in the evenings.

Cash Box

A glowing stone coffer rests on one end of the bar. Unauthorized hands get fried touching it.

Staff

Marjo, the young man hired by Bardol to manage the inn, is a quality maitre d’hotel. He has improved the quality of the meals and service available, and it was he who originally suggested the evening displays of talent to Bardol. Marjo has hired sufficient additional personnel to provide good service for all the customers, and personally inspects the rooms and the kitchen daily.

There are some 15 young girls who work as maids, bar girls, or serving wenches in the common room. In general, they are comely and well-mannered (discourtesy to a customer is grounds for dismissal), and will occasionally intercept a pass.

The kitchen is manned by Numicia the Huge, a gigantic woman who is capable of giving a halfling chef an adequate contest in cooking.

A number of years ago, a deaf-mute (who was eventually named William) appeared mysteriously at the inn. He now resides in the groundskeeper’s cottage, and makes it his business to keep the garden clean and beautiful. He has a green thumb that is the envy of many herbalists in the city.

Customers

There are usually 120 to 200 people in the common room at almost any hour. The chances for a vacant room are about 80% before 7:00pm, 50% from 7:00 to 9:00, and 20% after 9:00.

Loiterers

Assorted magicians make the inn a hangout, and there are usually 1d10 1d10 bending an elbow with a mug of brew at any given time.

Outstanding Items

The tavern is frequented by many of Bardol’s compatriots from his days of magic, and there are generally two or three arcanists willing to put on displays of one sort or another for an evening’s entertainment.

Purpose / Function

Design

Entries & Exits

Sensory & Appearance

Denizens

Contents & Furnishings

Valuables

Hazards & Traps

Special Properties

Architecture

Alterations

Defences

Environment & Effects

History

Tourism

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Inn (Inns & Taverns)

Owner: Bardol Murchisson

District: The South Corridor

Grid (Key) Ref.: G08 (LY)


Alternate Name(s):

Founding Date:

Date of Ruin:

Type: Inn

Parent Location:

The South Corridor

Connected Rooms:

Ruler/Owner: Bardol Murchisson

Owner Rank:

Additional Ruler/Owner(s):

Owning Organization:

Organizations Contesting Ownership:

Included Vehicle: n/a


World Anvil Metadata

Id: fc4977a0-97c2-4523-b5ff-b34449124515

Entity Type: Article / landmark

Category: Places: The South Corridor

Tags: fcoh,the-south-corridor-location,cat-shop,type-inn,guild-of-the-hearth-location,inn

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